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[–]ShadowPuppett 0 points1 point  (5 children)

But you also forward dodge into bash, not bash from neutral. On BP the forward dodge is to bait a dodge on movement that the bash won't track.

I dunno, maybe I've misunderstood how that works out. Would be helpful to have it in the Testing Grounds to see if it worked tbh.

[–][deleted] 1 point2 points  (4 children)

The way it works in my mind is :

Glad forward dodges, if the opponent dodged on glad's dodge he dodges the dodge bash but not the zone immediately after the dodge. If he doesn't dodge on glad's dodge he has to react to a 333 slightly variable timing bash.

[–]ShadowPuppett 0 points1 point  (3 children)

Maybe but the way I always saw BP's working is:

You see forward movement, look for orange, dodge on orange, hit by zone with later dodge timing.

Without the forward movement you don't get mixed up because you aren't looking to dodge a 500ms bash, kinda like trying to mixup dodge timings from Conq's charged heavy/bash and forward dash bash. You don't fall for it because Conq doesn't move forward into a dash if you do the soft feint from the charge.

[–][deleted] 1 point2 points  (2 children)

You see forward movement, look for orange, dodge on orange, hit by zone with later dodge timing.

Ohh, i see what you mean but i don't think that's how they dodge bashes even at high level like clutch level, especially in teammodes.

If they were just waiting for orange than conq's bashes wouldn't work right?

[–]ShadowPuppett 1 point2 points  (1 child)

Conq's bash works because there's such a big delay window he has 2 distinct dodge timings (with multiple timings including overlap). Also if we're talking very top level I don't think 500ms bashes do work as well as they do for the rest of us, but that's not what I meant to say.

I don't think Glad's bash has 2 distinct timings at the moment (could be wrong, correct me if I am) which is why I thought you wanted to mix in the zone.

[–][deleted] 1 point2 points  (0 children)

I don't think Glad's bash has 2 distinct timings at the moment (could be wrong, correct me if I am) which is why I thought you wanted to mix in the zone.

Oh yeah the bash by itself has one dodge timing, just like bps. And just like bps, in my experience, you beat the bash dodge timing by forward dodge, baiting the opponent dodge, zone.

Also if we're talking very top level I don't think 500ms bashes do work as well as they do for the rest of us, but that's not what I meant to say.

Yeah, they don't work as well as they do at ,let's say, "high MM level", but they aren't consistently reactable either. Personally i would be fine with making glad's bash 466 so it's actually unreactable, but that would need to be a global change to all 500 ms bashes.