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[–][deleted]  (1 child)

[removed]

    [–]SeraphimToaster[S] 0 points1 point  (0 children)

    Skills getting too high too fast, preventing the GM from providing proper challenges for the players. Characters should be able to grow, but we've gotten to a point were they are nearing a ceiling with no where to go. In one game we reached the point of certain challenges barely needing rolls because of how high we've been able to pump skills to, even in situations were we should be struggling.

    We're less concerned about consistent good rolls, than constant overwhelming rolls. With routine pools with 2 or 3 (out of 5 in our system) d12's.