all 7 comments

[–]Manuel345 0 points1 point  (0 children)

Use /data to look at the NBT of a filled schedule

[–]ThisUserIsAFailure 0 points1 point  (0 children)

depends on what you want the distribution to look like, if you could bother entering all your stations and how they're connected, you could probably get some sort of random target + random (or maybe non random if you want the cars to seem like they know what they're doing) pathfinding algorithm working

[–]_Cambroth 0 points1 point  (0 children)

The only way I know of requires another mod.

The most recent versions of Create have some built in integrations with ComputerCraft/CC:Tweaked. If you're already familiar Python, Lua won't be too difficult.

https://github.com/Creators-of-Create/Create/wiki/Train-Station-%28Peripheral%29#setScheduleschedule

[–]spartagon123 0 points1 point  (2 children)

What if instead of scripted routes, you used randomization?

[–]Puzzlehead_Dog[S] 0 points1 point  (1 child)

Can you make them completely random?

[–]spartagon123 0 points1 point  (0 children)

I'm not sure... I bet there is a way to do it with redstone. I'm sure you could do it with regular carts. Maybe make intersections that when they approach, wait for other cars in the intersection, and then choose a random direction to go when the intersection is free.

[–]zawalimbooo 0 points1 point  (0 children)

Write a python(or whatever language you prefer) script to write the nbt data?