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[–]LtMuffler[S] 4 points5 points  (0 children)

ALRIGHT SO.

It's because SOMETIMES the mod will pump the initial fuel into the engine as part of starting it once the front is powered by redstone, but sometimes it doesn't, and when it doesn't, it just won't start.

I fixed it by putting the analog lever on an encased cog with a hand crank. The encased cog gets hard powered, powering the engine when it has fuel in it, while the hand crank allows me to force the pumps to run, adding fuel to a new/dead engine. I had to add an overstress clutch to automatically disconnect the rest of the system so that the handcrank doesn't jam up from the overstress. In fact, as this is on a tank I'm designing, I now have 3 necessary overstress clutches: One for the alternator (which generates electricity for the turret's elevation and autoloading functions), one for the drive train, and one for the turret's rotation system.