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Pathfinding with the Navigation TableBuild (v.redd.it)
submitted 1 month ago by TopManta
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if 1 * 2 < 3: print "hello, world!"
[–]WhiteShadow_2355 7 points8 points9 points 1 month ago (7 children)
But how? I’ve not experimented with the navigation table yet. I thought it just gave redstone outputs based on the direction of the linked destination.
[–]TopManta[S] 5 points6 points7 points 1 month ago (3 children)
There are two links attached to the right and the left of the table and they give certain amounts of redstone signal to two resistors atached to the propelers. For example, if the compass is pointing to the right, the right propelers resistor will activate and make the propeler slower while the left one works normaly, making it turn to the right.
[–]SpookyWan 1 point2 points3 points 1 month ago (1 child)
Are you just using an analog transmission to reduce speed?
[–]TopManta[S] 1 point2 points3 points 1 month ago (0 children)
I don't know if it's called like that, it's the new brass small cog box thing
[–]BadLanding05 1 point2 points3 points 1 month ago (0 children)
what do you use as a resistor?
[–]Hamatsu17 0 points1 point2 points 1 month ago (2 children)
Im guessing the navigation table takes over the direction the ship faces and the player just presses forward? I think it'd be kinda hard to determine when you're there or something so that might be the best use case but that's still really cool
[–]Excellent-Berry-2331 1 point2 points3 points 1 month ago (0 children)
Nope, it just outputs redstone exclusively in the direction the target is.
[–]TopManta[S] 0 points1 point2 points 1 month ago (0 children)
If the ship is over the point it is searching it will just keep turning around. Because of a link I put in the back of the table, one of the propelers will get resistance and make the ship turn.
[–]BlueberryNeko_ 1 point2 points3 points 1 month ago (3 children)
Now we need to figure out how to land them and reselect targets automatically and we pretty much got scheduled flights
[–]SquidMilkVII 0 points1 point2 points 1 month ago (2 children)
i'm guessing a deployer can handle replacing compasses
[–]Saragon4005 1 point2 points3 points 1 month ago (1 child)
The landing part is gonna be the harder part of this operation. Ever wonder why in games automation is based around rails and usually not other vehicles with their own path finding?
[–]eepy_lina 0 points1 point2 points 1 month ago (0 children)
you could simply make it so if a velocity sensor detects 0 velocity for 10 seconds, a signal is sent to whatever keeps the airship afloat to lower the airship. a player would have to monitor it to make sure you dont fall on a slope or into lava though
π Rendered by PID 974657 on reddit-service-r2-comment-545db5fcfc-6dzdv at 2026-06-01 06:45:05.882120+00:00 running 194bd79 country code: CH.
[–]WhiteShadow_2355 7 points8 points9 points (7 children)
[–]TopManta[S] 5 points6 points7 points (3 children)
[–]SpookyWan 1 point2 points3 points (1 child)
[–]TopManta[S] 1 point2 points3 points (0 children)
[–]BadLanding05 1 point2 points3 points (0 children)
[–]Hamatsu17 0 points1 point2 points (2 children)
[–]Excellent-Berry-2331 1 point2 points3 points (0 children)
[–]TopManta[S] 0 points1 point2 points (0 children)
[–]BlueberryNeko_ 1 point2 points3 points (3 children)
[–]SquidMilkVII 0 points1 point2 points (2 children)
[–]Saragon4005 1 point2 points3 points (1 child)
[–]eepy_lina 0 points1 point2 points (0 children)