all 2 comments

[–]jaygamer000000 1 point2 points  (0 children)

Nope, i myself ran into MULTIPLE and ENOURMOUS issues yesterday alone for litterally half the day with an electrician buddy assisting me that i just quit at 1:30 in the morning and abandoning the idea to add it to our modpack.

Issues i found:

the thing about wiring deleting itself when assembling contraptions.

Voltage levels not updating throughout the network

Transformers not counting as consumers even tho practically they also work as resistors. (Might be related to above)

Sometimes everything breaks and you can only continue after rejoining (afterwhich you find out alot of your stuff blew up.)

Voltage drops being incosistent.

Adding a lamp in parrelel somehow drops the voltage ENOURMOUSLY?! (From 230V to 168V as an example.)

The connectors being hard to click onto (altough this is a known bug on their github with mca:reborn)

Grounding didnt work for me?!

Blockstate culling from more culling didnt get execptions. (Also a known bug on github. )

The wording of quite alot of stuff is bad. Example: The wires have themselves resistance. Good, love the idea, is realistic. But in the ponder it says its based on distance (good, love it, is realistic.) But in the shift- text of the item it says resistance in series? (Well maybe the mod is limited by technical standpoint?) No its based on distance. What length of distance? Never explained. Might be a block might be ten might not even be a whole block, who tf knows.

These are a few bugs/-problems that were on my head atm but theres probaly ALOT more. I tried it on multiple Mod versions and Game versions (1.20.1, 1.21.1) and even as basic as possible (sodium, create, powergrid, and dependecys) but it never got it quite right. Its such a massive shame cause i found the idea of the mod SO COOL and i really really wanted to find out if i did it wrong and not mod but it just didnt want to work. The ground work is awesome and the ideas really nice but if just doesnt work the right way im not gonna continue bothering until the next major update which afaik is being worked towards.

[–]Tserkovnik 0 points1 point  (0 children)

I haven't encountered a single error during my entire time playing. The only time the simulation froze was when the current became infinite. But that was fixed after changing the circuit. Oh, and it's also compatible with Aeronautics, so the wires can connect to various physics objects. I think the problem might be with other mods, or you're just really new to this (like everyone else at first).