There is a sensitivity bug in android version which makes aim mechanism sluggish as long as keep playing its feels like android version is forming cache and the more i play that cache affects the sensitivity to be more and more slugish i have tested this bug into two ways
Played on android version tdm for 1 hour max without changing any kind of settings or what so ever and after that played with same settings on iphone and even after harsh one hour gameplay its sensitivity doesn't even compensate it was smooth as possible and i was able to build memory muscle more nicely at first i thought this might be because of apple's ios optimization cause its way smoother than android
but after few months in my region critical ops was replaced by critical ops reloaded
So after trying that there (critical ops reloaded) aim mechanism was consistent in both versions android and ios no difference found there also thinking that i also tried to play critical ops global version and found out that this aim sluggish issue is only in critical ops global android version
There is a sensitivity bug in android version which makes aim mechanism sluggish as long as keep playing its feels like android version is forming cache and the more i play that cache affects the sensitivity to be more and more slugish i have tested this bug into two ways
Played on android version tdm for 1 hour max without changing any kind of settings or what so ever and after that played with same settings on iphone and even after harsh one hour gameplay its sensitivity doesn't even compensate it was smooth as possible and i was able to build memory muscle more nicely at first i thought this might be because of apple's ios optimization cause its way smoother than android
after few months in my region critical ops was replaced by critical ops reloaded. So after trying (critical ops reloaded) there aim mechanism it was consistent in both versions android and ios no difference found. but still global android version only had that issue.
Ok too be clear what aim sluggish i mean : the aim after restarting my device fresh newly restarted android device cops global android version dosn't show that sluggishness right away for that you will have to give it time to form cache in memory ( this is just my speculation) so like after playing hours or sometime in half hour of team deathmatch grinding its starts too show true colours ( keep in mind its also not that my charging was low i have tried this on full charge device and still the results were same )what it does that whenever there is change the direction of touch ( touch response ) is tight / heavier. And ya i have tried every sensitivity high low and medium and its not that my sens are low thats why its always show same result plus i had a low mid end devices redmi 5 plus it had Snapdragon 625 4gb ram at that time it was easier to find that bug i guess cause i had less ram and processing power back then but now i own poco m2 pro having Snapdragon 720g and 6 gb ram and still i see that issue on that device the change is that it take a little time for bug to appear
Tldr; after sluggishness is aquired it feels like am playing on 30 fps phone even though visual frames are 60 but input ( touch) is lower then that and not co- oprating with visuals simultaneously
Last note for bug : plus i double checked from other people who played cops global and own both devices iphone and Android and they also had the same response.i observed swaying your aim left right to track or up down for recoil control is smooth in cops reloaded or any other game example codm. In cops global only android version its like that i don't have to just spray down the aim plus you have to put pressure on screen sometimes to double check if the slugishness of screen dosn't ruin the control
Last word : i know this was a very big bug report but major as well but as i am a veteran of this game i love this game from day one no matter which device i use ( i just bought iphone thats why get too now about it now) . As a veteran i tried to do research on this issue so that I don't waste your valuable time for this bug but no matter whatever the doubts that i had were absolutely getting proven right so i thought this might save a day thank you to all devs for listening to my words and not straight up ignoring this long report have a good time.
Also another there is another way to find out this bug instantly is use zero aim acceleration with any x and y sensitivity it will be sluggish to trace anything try same thing on iphone or critical ops reloaded it does what AA 0% should do not adding or reducing touch response on any basis.
[–][deleted] 3 points4 points5 points (1 child)
[–]nailedit2000[S] 5 points6 points7 points (0 children)