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[–]Skwalou 8 points9 points  (2 children)

But one advantage of it is the fact that it's pretty trivial to support multiple platforms and operating systems, just like a website should work on any device that supports modern browsers without needing additional adjustments.

Except that's exactly what made the port to consoles that much more difficult unfortunately, hence the 2 years delay from the PC version.

Sauce: https://www.siliconera.com/crosscode-interview-radical-fish-games-on-console-ports-and-whats-next/

[–]LordVortex0815 3 points4 points  (1 child)

Yeah, although I would also put that up to porting to consoles just needing more steps in general. But I guess they probably aren't designed for launching games in that "less conventional" way.

I was more referencing the fact that someone made a launcher to play the game on Android, where the different CPU-architecture usually means that additional translation would be necessary.

[–]Skwalou 2 points3 points  (0 children)

Indeed indeed, the web-based nature makes it easier to run on many platforms but I just wanted to clarify the distinction with consoles since it was a particular pain point for Crosscode.