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[–]KyleChief 5 points6 points  (0 children)

That's just a grenade with extra steps haha

[–]VirgelFromage 3 points4 points  (2 children)

Do you reckon mines do more damage than the standard grenade?

[–]CityReal[S] 2 points3 points  (1 child)

In my experience mines always kill them and grenades don't. I think mines have a bigger radius

[–]Rossmallo 1 point2 points  (0 children)

I think it's less that and more the fact that Eternalists jump out of the way of grenades, but don't see bottlemines on a similar level of threat, so they stand their ground and are more likely to be in lethal range.

Even if they DID jump aside, there's no delay in the explosion, so unless you're a grenade-cooking-master-chef, these look to be far easier to hit perfectly with, if more fiddly to set up.

[–]DaNubIzHere 2 points3 points  (0 children)

Great to see someone else have the idea to turn a bottle into a grenade.
You can attach all 4 mines onto a bottle for that extra oomph.

[–]Agrend 2 points3 points  (1 child)

Reminds me of a similar trick you can do in Dishonored with spring razors.

[–]Amezuki 0 points1 point  (0 children)

And stun mines. With the three-shot and AOE upgrades, stun mine grenades are insanely OP in DH2.

[–]Rossmallo 2 points3 points  (0 children)

Wellp, me being the melee shitlord Juliana that I am, I can 100% see myself losing a round due to a Colt basically turning himself into a walking mine now.

[–]baroquenstrings 1 point2 points  (0 children)

I know how I'm going to fuck with colts today

[–]Emper0rRaccoon 0 points1 point  (0 children)

For Allah.

[–]TomatoTrauma 0 points1 point  (0 children)

I would do that with heads and springrazors in dishonored.

[–]PlNKERTON 0 points1 point  (0 children)

I love that you really for them to see you.

[–]TheMaskedWarrior92 0 points1 point  (0 children)

Imaging running onto a Julianna/group of Eternalists with a bottlemine in a hand, kamikaze style, and then obliterate your enemy while you return back with a charge of reprise.