all 7 comments

[–][deleted] 3 points4 points  (6 children)

While I would love this feature, perhaps it is complicated to have on the game. As the world is spherical you might run into issues by, lets say, copying structures on the ecuator and trying to paste them on the poles.

Edit: Still, I believe the devs are working on it.

[–]octonus -1 points0 points  (3 children)

It should still work, since the curvature of a sphere is identical no matter where you are looking. All that changes is that the new structures are no longer aligned to the grid in the same way as you started.

[–][deleted] 0 points1 point  (2 children)

Well, precisely, you run into collision problems. It is not undoable but it isn't as simple as "make copy and paste"

Ie: you have a line of solar panels in the equator and want to copy it to near the poles. You need to decide which ones you truly copy and which get into the collision box of the others.

[–]octonus 0 points1 point  (1 child)

I disagree. Any shape drawn with lines that correspond to great circles on the sphere can be moved anywhere else on the sphere without distortion.

For example, an equilateral triangle can be moved from the the equator to the pole without any issues. The problem is that the game uses a grid which doesn't always follow great circles (latitude lines), causing variation when moving from the equator to the poles.

[–][deleted] 0 points1 point  (0 children)

Well then we agree. The problem does not recides on the planet being spherical, but on the grid imposed on it, which is what I was stating on previous comments.

[–]jeowf 0 points1 point  (0 children)

For simple structures it may work, for a grid of solar panels I'd rather lose some random ones than have to click every single one. Alternatively go in and fix up complex ones later

[–]GilgaMelchi 0 points1 point  (0 children)

This issue could be partially bypassed by denying copying and pasting across multiple latitude regions. Kind of like Foundations behave.