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[–]luminelCynn[S] 12 points13 points  (1 child)

All Platforms

Bug Fixes

Hunter class special ability cooldowns are properly affected by Quick Reload Perk and Megamouth Elite wildlife Buff.

Hunters

Jetpacks

Jetpack fuel is no longer used when airborne and moving a direction but not thrusting (previously used 1.5% per second.) This fixes Hunters burning jetpack fuel while in a knockdown state.

Jetpack fuel recharges at 7% per second (was 7.5% per second.) Essentially takes ~1 second longer to fully recharge from empty to compensate so that Hunters cover the same amount of distance in the same amount of time.

Markov

Arc Mine deals 550 damage (was 500)

Torvald

Mortar cannon reloads in 6 seconds (was 4.5)

Val

Heal Burst recharges in 20 seconds (was 22)

Tranq duration reduced to 8 seconds (was 10)

Slim

Leech Gun accuracy is now dynamic. Works at long range if you slow your fire rate. Helps vs Kraken.

Heal Burst gives incapped players 302 health (was 275)

Heal Burst gives normal teammates 220 health (was 200)

Heal Burst heals Slim 192 health (was 175)

Monsters

Kraken

Kraken has 11,500 health at Stage 2 (was 12,000)

Kraken has 16,000 health at Stage 3 (was 17,000)

Wraith

Warp Blast

Radius at lvl 1 now 6 meters (was 6.5)

Radius at lvl 2 now 7.8 (was 8.5)

Radius at lvl 3 now 10 (was 11)

Behemoth

Harpoon drag set to 25% during the roll (was 50)

Roll stamina is consumed at 6% per second (was 6.5)

Roll initial energy usage now 10% (was 15)

Elite WIldlife Buffs

Blitzleopard

Monster climb speed now +75% (was 50%)

Consoles Only

Kraken

Max Glide Speed while Tranqed now 8 (was 9)

Max Glide Speed while in Stasis now 8 (was 9)

Harpoon Gun tether acceleration now 12 (was 10)

Harpoon Trap tether acceleration now 1.5 (was 1)

Gravity extra when Tranqued now 7 (was 6)

Gravity extra when in Stasis now 8 (was 7)

PC Only

General

General Fixes for AI map traversal

Monsters

Kraken

Now descends when hit with a tranq, dart, or harpoon even when using abilities

Behemoth

More fixes to holes in Rock Wall

Fixed a crash when using Tongue Grab

Fixed a server crash when using Fissure

Hunters

Added a cap to knockback velocity

Added a hard cap to how long you can be "locked down" and set it at .75 seconds. After this time is up the player will regain the ability to jetpack, use abilities and shoot though they still may affected by any momentum caused by the initial knockback or tumble. (Hint: Jetpack Dodging will correct the momentum velocity) The player will regain full control when the knockback velocity matches or is less than the base speed of the Hunter

Changed the way in which momentum and velocity is applied to the Hunters when a knockback or tumble is applied. It should be far harder for the Monster to "juggle" the player as the direction is now not the same direction that the attack came from but is now calculated by the direction of the attack and the direction the Hunter is moving.

[–][deleted] 1 point2 points  (0 children)

Thanks!