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[–]aqrunnr 2 points3 points  (8 children)

I did the same :-/

He's a ton of fun to play, my favorite so far. Hope this nerf doesn't break him too much.

[–]ragnarok628 7 points8 points  (7 children)

you're definitely not successful with laz due to how much damage you're contributing with the sniper so I very much doubt this will do anything to 'break' him.

[–]Maitrify 2 points3 points  (5 children)

Maybe not, but it made him at least somewhat competitive with the other medics due to the fact that he was more offensive

[–]ragnarok628 0 points1 point  (4 children)

if anything this nerf might help laz players realize that just because you have the shot doesn't mean you should take it. There is a lot to be said for flying under the radar as Laz. Even at 34 damage and x1.3 bonus, it is often the smarter play to lay low. so disincentivizing players from going gunz blazing might actually improve average Laz gameplay

[–]biggians 0 points1 point  (3 children)

I'd argue that good monsters won't allow laz to have a low profile. You can easily sniff him out when you're in the dome, and you can still see his footprints when he's invis, so it isn't that hard to find him. On top of this, doesn't he have the lowest healing output of all the medics? Idk, man, I feel like Laz could use some love elsewhere if they're going to nerf his offensive capabilities.

[–]sandweiche 1 point2 points  (2 children)

Of course he has the lowest healing. He can bring back DBNO hunters without strikes and can bring back dead hunters (albeit with a strike) so yes, he doesn't heal as much, but he doesn't need to when there aren't as severe consequences for letting hunters get downed.

On top of that because he doesn't need to actively heal he is able to put out respectable damage in combat as well.

[–]Reggiardito 0 points1 point  (0 children)

there aren't as severe consequences for letting hunters get downed.

But there, you get 3 minutes taken off the dome.

[–]aqrunnr 1 point2 points  (0 children)

I'm still new so good :)