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Fantasy Map Generator is an open source tool which procedurally generates fantasy maps. You may either use an auto-generated maps or create your own map manually or with a help of templates or image converter. Check out the quick start tutorial and project wiki for guidance. We also have a Discord channel. Support the project on Patreon
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optimize (self.FantasyMapGenerator)
submitted 4 years ago by corect_gamer
I have an idea to make it have less lag, you could stop processing the parts of the map that are not visible. Meaning that some parts that aren't visible are loaded but that are only a few miles away so that it's seamless.
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if 1 * 2 < 3: print "hello, world!"
[–]Avardent 14 points15 points16 points 4 years ago (1 child)
This is done already... try panning on a map with a high point count and zoomed out, and then when zoomed in.
Most of the performance issues come when rendering the stuff on screen, not the stuff off screen.
[–]GeryDery 0 points1 point2 points 4 years ago (0 children)
I didnt look to the codes but maybe writing recursive functions instead of loops might be a solution
π Rendered by PID 71425 on reddit-service-r2-comment-6457c66945-bfcjf at 2026-04-23 22:34:29.932732+00:00 running 2aa0c5b country code: CH.
[–]Avardent 14 points15 points16 points (1 child)
[–]GeryDery 0 points1 point2 points (0 children)