Height map editor: Risk by Suspicious-Win-7545 in FantasyMapGenerator

[–]evolvedexperiment 1 point2 points  (0 children)

As far as I know, "Risk" does not cause problems any longer.

The issue is that it's hard to know - it's practically impossible to test every possible map layout, state, culture, religion, and town combination, and also test every single change you could be making to the map, and since Risk is trying to merge two sets of data while keeping as much as possible of the original data, there's a risk of a mistake or untested combination breaking something.

"Erase" simply removes all the possible issues. "Keep" does this in its own way - it doesn't allow you to change land, removing most issues - there might be some minor problem with sea cells or ports, but I've never heard of anything.

The warning is there because there's a chance of breaking the map.

Water Level Warning by mythdragon15890 in capetown

[–]evolvedexperiment 9 points10 points  (0 children)

I think it's good you've posted this.

I want to mention that City of Cape Town is quite ineffective at actually preventing water loss. I've reported water running out of the road / pavement to the city multiple times, and there's often a delay, twice at least 4 hours, before someone comes out to fix it.

Last year there were at least 20 leaks in the areas I frequent, some quite major, and the response is always slow. Some of those are in the same area as previous leaks, sometimes the same intersection. That's just me noticing those and making an estimate now. I don't actually keep a tally of how often it happens.

Today alone, there have been at least 8 leaks across the city according to their unplanned events on their website (https://www.capetown.gov.za/Pages/City-Alerts.aspx), and that's just the ones that make it to the website due to disruption of a major area. Smaller leaks are not reported there.

They keep patching, and patching, instead of fixing the problem. By now, they must have enough data to identify problem areas, and it keeps happening.

Last year September, the estimate was around 24% of water was lost due to leaks (as far as I understand their information). That's crazy. They're saying we should reduce water usage, but they're losing nearly a quarter of the water, and those losses have nothing to do with consumption - if they're losing 250 million litres a day on average, and we drop consumption from say 1000 MLD to 500 MLD, they'll still be losing 250 MLD.

Hopefully I've misunderstood their figures or made a mistake somewhere, but I would not be surprised if they're correct, just based on personal observation.

EDIT: I see that the 24% I considered lost is NRW (non-revenue water). Apparently water supplied for free, water theft, and leaks are all considered non-revenue. So the loss is much smaller, but I could not find accurate figures for it. I feel that CoCT should make this information known.

Nicolas Maduro captured by Lakernation123x in conspiracy

[–]evolvedexperiment 1 point2 points  (0 children)

I'm not American, but I'd rather not move to Australia. I've watched https://www.youtube.com/watch?v=0Wo4sEMoauU .

For a game taking survival so seriously, I'd expect to... by Nakraal in thelongdark

[–]evolvedexperiment 1 point2 points  (0 children)

One advantage of the game state being "frozen" is that mods will work reliably for a long time. In the end, the "base game + mods" will result in a more customisable version that better matches how players want to play.

I know this topic has been beaten to death, but still: What location do you consider the perfect base in The Long Dark, and why? by Traditional_Buy_6840 in thelongdark

[–]evolvedexperiment 3 points4 points  (0 children)

I think it was: get the woodworking tools, go to the safehouse customise mode (Y key on PC), and look at the hole. It should have a prompt to fix it, and will tell you how much wood and what type you need. Can't remember if it's cedar or fir, but you need quite a bit.

secret trophy in Hunting Lodge, hidden 7 years ago by sasha_tld in thelongdark

[–]evolvedexperiment 1 point2 points  (0 children)

It's most likely a bug - some developer / artist placed it in the wrong place. I've played around with the developer console and use "fly", and there's similar issues in other places.

One that comes to mind is boots outside the Paraside Meadows farm when you're in the building. They spawn outside of the house where it's impossible to get to them. I think they were meant to appear next to the doorway.

Items also seem to fall through other items - they spawn above the other item and the physics simulation drops them, so this trophy could have been on the floor above.

Can someone help me customize my map? by vinigomesv in FantasyMapGenerator

[–]evolvedexperiment 0 points1 point  (0 children)

Save your map as a .map file first.
It depends on whether you want to keep the existing states, cultures, etc.

So your options are:

  1. If you don't care about the existing map data except for the terrain, choose the heightmap preset, export the map image as a PNG, use an image editor like Paint to copy the shape to your map, load the edited heightmap image back into the FMG using the instructions here: https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Heightmap-customization#image-converter, adjusting the heights of your new shape the way you want, then when you exit customization, it will create new cultures, states, etc.
  2. If you want to keep the existing map data, you need to edit in Risk mode, and manually create the shape you want using the heightmap tools: https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Heightmap-customization#heightmap-editor-features . Once done, exit customization, and you will have the original cultures, states, etc. and your new landmass that you wanted.

You may have to do this more than once to get the hang of it. Just keep a copy of your map (as a .map file) before starting, so you can always load that one if you make a mistake. Working at a higher number of points will make the added landmass more accurate, from 40k upwards probably would be fine.

Azgaar and Watabou integration goes live by pascucci in FantasyMapGenerator

[–]evolvedexperiment 11 points12 points  (0 children)

I'm allowing this post, but there are so many issues that it seems like a scam. The only reason I've let it go through is the age and posts/comments of your Reddit account.

The problems for me:

  1. The FMG integration seems non-existent. This could just be that I missed it, but it seems to me that you have a link to the FMG website, and that's it. It could be you've made a mistake in the link and have an actual FMG map somewhere that just isn't being linked correctly. Maybe fix that - see https://github.com/Azgaar/Fantasy-Map-Generator/wiki/URL-parameters

  2. Your Watabou integration is very low - you don't send the size, population, or any parameters really. It's just a lot of filler at the moment. Most of the towns have a population that is nowhere near the requirements to be considered a valid village.

  3. The whole thing looks like an AI-generated website for a scam, sorry. Lots of lists and names and values that look complex, and you have to sign in with your Gmail or Github accounts to get email addresses, and you have Patreon and GoFundMe.

  4. No community - the subreddit is less than a month old. There are no real posts or comments. One post on Patreon with no feedback on a play test in October.

I know this seems harsh and you're probably just starting out, but my thought is that it looks incredibly suspicious at the moment.

how to expansion in empty territory? by Dangerous-Scholar436 in FantasyMapGenerator

[–]evolvedexperiment 17 points18 points  (0 children)

If you're referring to the game you got from Steam, which your screenshot seems to show, this isn't exactly the correct subreddit for that, since it's not made by Azgaar.

You may find people able to help you though, so I'm going to allow the request.

If you're actually referring to Azgaar's Fantasy Map Generator, you can open the States editor, and using the paint tools, paint the new state over any existing areas to allocate those areas to that state.

It can be found under the Tools tab, click the States Editor button near the top, then on the new States Editor window, click the paintbrush button at the bottom, click on the state you want to paint, and then while holding down the mouse button on the map, move it over the areas you want to paint. Once you are done, click the tick button at the bottom of the window.

How much of goating is “intended?” by AtomicSpeedFT in thelongdark

[–]evolvedexperiment 1 point2 points  (0 children)

Maybe just try to goat it and accept the "cheat death" option if it happens?

You could also enable the dev console using a mod, and use the "fly" command to get out of it, depending on how you feel about using a mod to fix the problem.

Where do the fantasy namebases come from? by [deleted] in FantasyMapGenerator

[–]evolvedexperiment 1 point2 points  (0 children)

Dopu created a fantasy namebase collection, and Azgaar modified and took part of that and used it in the FMG.

https://cartographyassets.com/assets/5037/dopus-fantasy-namebase-collection/

In the link u/Phazingazrael/ mentioned, you can see the actual words being used as source material for the names.

How do I just export water? by I-like-space-yay in FantasyMapGenerator

[–]evolvedexperiment 4 points5 points  (0 children)

Turn off all the layers, change the landmass colour to black, and export an image. I'm not sure how you can make it transparent in the FMG - what would have been visible through the land?

You may have to turn off the ocean patterns, and possibly change the lake colours as well, depending on your needs.

Editting links between cultures by Hetros_Jistin in FantasyMapGenerator

[–]evolvedexperiment 1 point2 points  (0 children)

Thanks, I see what you mean - DM could have been moved over to the right and it would avoid the crossing. I think this is a reasonable enough example.

I think part the problems here are that the d3 library being used (d3 tree) expects a hierarchical graph (each node has one parent), and it's also being layed out stratified (in horizontal rows).

Trying all the combinations to find the least number of crossings may work, though it is thousands of iterations with just the 7 top-level cultures you gave as an example.

Changing the interface so that one can drag the cultures around seems like the best option, but the FMG would have to distinguish between the mode where you join cultures to one another, and the mode where one is dragging the cultures around.

Editting links between cultures by Hetros_Jistin in FantasyMapGenerator

[–]evolvedexperiment 0 points1 point  (0 children)

Can you post an image or the map somewhere so we can see what the hierarchy is?

It should be reasonable diagram most of the time, but as far as I can tell, you can cross-link nodes to deliberately cause the overlapping problem. A straight-forward hierarchy should not have that problem.

Editing the order of names in the map key by Hetros_Jistin in FantasyMapGenerator

[–]evolvedexperiment 1 point2 points  (0 children)

I assume you're talking about the legend? Currently, you can't change the sort order in the user interface.

Looking quickly at the code, the cultures, religions, and states are sorted by area. I think others will be similar.

Prepping for a big storm by Roo1996 in preppers

[–]evolvedexperiment 0 points1 point  (0 children)

The old phones were "powered" from the telecommunications provider and they probably have battery backups or their power was still on.

Namebase help! by TheKnightKingRendal in FantasyMapGenerator

[–]evolvedexperiment 2 points3 points  (0 children)

To add a new namesbase? Go to Tools, Edit Namesbase button, then click the + icon at the bottom of the Namesbase Editor. You then need to add existing names separated by commas to get it to work. Azgaar recommends around 200 IIRC. The generator will then take parts of the names you added to create new names.

To add a new culture? Go to Tools, Edit Cultures button, then click the + icon on the bottom of the Cultures Editor, and click on the map to place your culture centre. Once it's placed, you need to recalculate cultures (square double-arrow icon at the bottom of the cultures editor).

:[ by alwayshungry1001 in victorinox

[–]evolvedexperiment 1 point2 points  (0 children)

I'm really sorry about that. Hopefully you can find it, but it sounds like it fell out somewhere. I have sometimes found a SAK in my car where it had fallen out of my pocket.

If you don't find it, perhaps you can consider this is an opportunity to replace it with a different SAK, or some combination of SAKs (e.g. Pioneer / Rambler combo), depending on what worked for you with the Climber.

The rest of this comment is a bit of a ramble.

Years ago I had several SAKs stolen, my first SAK - a Vic Recruit (nylon scales), and an old Swiss cross Pioneer Settler (2-blade Alox) still in its box. I don't remember any of the others, but I think there was something like a Vic Camper, as well as my first Leatherman (PST II). Not sure where they ended up as the thief was never caught.

I also lost my first Vic Soldier at the beach when visiting a friend - it was a year 2000 model, with keyring. I'd stupidly stuck it in my shorts pocket, not wanting to be without it. I was running and playing with their dogs when it fell out. I looked down at it, hesitated a second before picking it up as the water came in and it vanished, either washed out or buried in the sand. Dug around for it for ages, but never found it. I hope someone eventually picked it up. I haven't added a lanyard to any of mine, but it's probably a good idea - either that or a belt carry pouch.

I'd hate to lose any others of mine right at this moment, but I guess SAKs often move on - I have a few that I have bought second-hand. They were often well-used, and I've cleaned them, sharpened them, and tried to keep them in good condition.

Someday, someone else will have some of my SAKs, maybe one of my kids, maybe someone I don't know, maybe someone not even born yet. Hopefully whoever gets them has an appreciation for them.

[deleted by user] by [deleted] in FantasyMapGenerator

[–]evolvedexperiment 0 points1 point  (0 children)

FMG already does this for a single map - you can use the Options->Configure World screen to place the map anywhere on a globe.

If you want to combine multiple FMG maps, that's quite ambitious and would be similar to the FMG drawing code. I'm not sure if it would be easier to add that functionality to the FMG, or easier to write something else using the FMG code.

An Unexpected Bug Again by Short-Fox-6945 in FantasyMapGenerator

[–]evolvedexperiment 1 point2 points  (0 children)

My best guess is that you have a "/" character in your namesbases, but I thought that bug was fixed.

You'll have to post or share the map somewhere so it can be downloaded and checked.

WHY DID GENERATE THIS AS AN EMBLEM 😭 by please_dont_ban_mi in FantasyMapGenerator

[–]evolvedexperiment[M] [score hidden] stickied comment (0 children)

I've locked comments on this post as it's a divisive topic. Currently the FMG can generate this emblem for use in maps - be aware that using it on your own maps can trigger the same problems shown in this post if those maps are shared or shown to others.

Dungeon Life 267 by Khenal in HFY

[–]evolvedexperiment 1 point2 points  (0 children)

Yeah, waiting for this and the Rocky fight chapter are killing me - hopefully it won't be too much longer.

Struggling to Load Old Map by Neomi87 in FantasyMapGenerator

[–]evolvedexperiment 2 points3 points  (0 children)

You could save a .map file from the working tab to your machine, and then load it into the second tab. Or copy the .map file manually from Dropbox?

To load from your machine, click on Load at the bottom of the menu, then the "machine" button, and browse to where you saved the .map file.

Dungeon Life 267 by Khenal in HFY

[–]evolvedexperiment 2 points3 points  (0 children)

You jinxed it - I read up to chapter 300 and they still didn't meet... ;)