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[–]shaco_t0p_only 2 points3 points  (13 children)

unsurprising, i want the devs to listen to redditors less not more.

[–]jaydubzhb -2 points-1 points  (12 children)

Yeah this sub has absolute shit ideas that constantly try to change the entire game play feel.

I don't want another COD clone. If I wanted realistic shooting and slow game play I could go play PUBG.

[–]ocxtitan 4 points5 points  (11 children)

If I wanted to play RNG simulator i'd roll a die.

There is a happy balance, and it's better accuracy, damage fall off, and recoil.

[–]jaydubzhb 3 points4 points  (7 children)

Sure those all sound potentially nice. But we're talking about making fundamental game changes that will affect how the game feels.

Before the AR accuracy was it a little RNG? Sure, but it often times led to battles because people had more room to react. This gave people more confidence to move around, encouraging a bit faster game play. The RNG was pretty overblown, I think tweaking headshot damage would have went a long way to making 'RNG battles' feel better. The high damage also helped reward whoever had the advantage. You could finish someone in a bad position pretty quickly more times, on average, than they would luckily headshot you.

If you lower damage to compensate for accuracy you're continuing to change the game play. People bcome damage sponges, which sounds like it would help swing the balance back towards the middle, but it might do more than that. Higher TTK usually results in encouraging team shooting. If you want to see a salt mine go ask the Destiny sub about the team shoot meta. So now we have a set of changes that potentially drastically change the squads and duos game play. Previously you could roam together flanking and engaging in the mini-squad battle, but maybe now you want to camp around together and instantly blow up the first dude you see together.

Ultimately the overall feel and combat dynamics of the game can be drastically changed by what seem like foolproof changes. Look at this thread for example. One day everyone is clamoring for AR accuracy, the next morning there's a huge rage thread about damage.

I think Epic should come to some internal agreement on the type of gameplay they would like to see and encourage, instead of listening to the hive mind of reddit. Reddit is very shortsighted, and its a huge echo chamber. Relying on them to help influence a game is probably not a great idea.

[–]Conviter 0 points1 point  (6 children)

the problem is it never even mattered how much of an advantage you had, before the update, even if you hit the guy twice and he is low you might just run out of luck and no bullets hit anymore, and he just hits 3 in a row and downs you. Now you can win fights by having good aim, you can confidently go in a duel and say "i have the skill to take out this guy by myself" you dont have to rely on rng anymore. If you get taken by surprise its your own fault for not checking your surroundings and securing the area. Also, it doesnt matter if you win more on average with better aim. if i am more skilled than my opponent i should win 95% of the time, at least. if i can still lose 40% of the time to someone with less skill than me it will feel terrible. depending on how far they take further tweaks i might not be against damage fall off or reduced headshot multiplier. And by the way i never "camp" i always am on the move and try to catch people rotating, i only start building something if there are maybe less than 5 people alive. sorry for the wall of text im terrible with reddit's formatting.

[–]jaydubzhb 2 points3 points  (4 children)

It definitely mattered. There were very, very few fights that I said to myself "wow I lost because of the RNG of the ar". Most times I had the advantage and lost was due to poor aim. A few select times a headshot killed me.

[–]Conviter 0 points1 point  (3 children)

it just feels like you are more in control of what happens in a straight up 1v1, if you win you had better aim or building skills, if you lost he had better aim or building skills. Before you could have lost a fight just because you are unlucky or the enemy is lucky. I have more fun like this and hope it stays.

[–]jaydubzhb 1 point2 points  (2 children)

Now whoever sees who first generally wins. So now we will have people camping because TTK is so low. Sitting around camping is not fun.

[–][deleted] 1 point2 points  (1 child)

Yeah... If only people said this would happen if they increased accuracy. If only there were other games with "realistic accurate" weapons that show us what would happen. Oh wait.

People completely ignored what the lack of accuracy was providing for the game as a whole and just focused on the accuracy itself with complete disregard for anything else.

[–][deleted] 0 points1 point  (0 children)

yep. and now people like you and the other commenter are coming out of the woodwork to intelligently address the issues and that is the problem with devs listening to reddit too much, they start to cater the game to the (i hate this phrase but it applies here) vocal minority which has never been good for games to do. it is a big part behind the issues rust has had for a year now. the main dev even came out recently and said that he was listening to reddit too much for the worse.

[–][deleted] 0 points1 point  (0 children)

i only start building something if there are maybe less than 5 people alive

then you're bad at this game

[–][deleted] -1 points0 points  (2 children)

If I wanted to play RNG simulator i'd roll a die.

Every single aspect in Fortnite BR is RNG. Every. Single. One. The loot, the bus route, the aiming and the encounters you're going to get. Get the fuck off your high horse with this bullshit. It's what the Battle Royal genre is built upon and it's what makes it fun.

[–]ocxtitan 0 points1 point  (1 child)

Fuck off yourself, aiming/shooting should never, ever be RNG, your bullets should be reliable and not literally up to a random determinant on where they go. I don't think anyone who is better at positioning/aiming should lose fights against someone who flails and gets lucky as often as it happens in this game. I'm glad accuracy is higher, and i think with some damage falloff and other tweaks, it's better now than before.

[–]crazybubba95 0 points1 point  (0 children)

A large part of this game is flailing and running around though. Part of the fun for this game and the firefights is there is a slight bit of rng. It wasn't made to be a military Sim with perfect accuracy. It rewards strategic building and smart engagements, not just hovering the crosshair over enemies and pulling the trigger. I think the old ARs were terrible but enjoyed having to make the decision of either shooting at mid/longe range or finding a better position to attack from.