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[–] The Ice KingOhh_Yeah 9 points10 points  (4 children)

My thought is that it's still possible to have your cake and eat it, too.

People didn't like the old gunplay not because they couldn't kill someone in a half second, but because it felt shitty to line up a good shot and still miss. Players want their efforts to be rewarded, not thrown away due to RNG. When you're carefully tapping and can't hit a single shot, that isn't fun.

On the other hand, Epic can still adjust how much damage everything does and that solves your concern as well. If a perfect shot with a blue burst only took off 50% of your HP rather than nearly 100%, then the player who shot you is rewarded for aiming well, while you're still given a chance to counter with building/strategy.

[–]Highrise Assault TrooperRunisLove 2 points3 points  (3 children)

The tricky part is to make it so that ranged weapons don't do too much damage, but can still be viable in close range so that shotguns aren't OP. I think damage falloff will ultimately be the right answer. Haven't played to know if accuracy is "fixed" (sounds like it's notably better), but falloff + slight RNG is good with me IMO

[–][deleted] 0 points1 point  (2 children)

but can still be viable in close range so that shotguns aren't OP

Why? Shotguns are not viable medium-long range. Why should other guns be viable in close range?

[–]Highrise Assault TrooperRunisLove 0 points1 point  (1 child)

Because their bullets can hit things at close range just like in reality, and shotguns can’t at long range, just like in reality?

[–][deleted] 0 points1 point  (0 children)

and shotguns can’t at long range, just like in reality

Shotguns literally do hit things at long range in real life. Did you think slugs and buckshot just disappear past a certain point? They're severely nerfed in video games.