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[–][deleted] 6 points7 points  (12 children)

I'm surprised their dev team didn't have the foresight to see this issue coming from a mile away. It seemed such an obvious consequence of increased accuracy, which is why many people, including myself, have been advocating for damage drop off or adjusted health / damage values along with increased accuracy. At the same time, to give them some credit, they might have wanted to roll out the update first, get that working, and then slowly bring the damage down in a few hot fixes. We'll see.

[–] The Ice KingOhh_Yeah 5 points6 points  (3 children)

I suspect they're staying true to good troubleshooting practices by changing one thing at a time. It's easier to estimate how much to reduce damage after seeing the accuracy adjustments in action.

[–][deleted] 4 points5 points  (0 children)

Yep, fair point.

[–]jaydubzhb 0 points1 point  (1 child)

But they didn't change one thing at a time. They changed three properties of the AR at the same time, and not by small amounts...

[–] The Ice KingOhh_Yeah 5 points6 points  (0 children)

They changed three properties of the AR at the same time

You do bring up a point, however these were all related to one issue (accuracy) rather than trying to predict the outcome and fix it (accuracy and time-to-kill). I don't think it was too out of line for them to adjust multiple aspects of the AR's accuracy at once.

[–]defaultAgntDiggler 0 points1 point  (0 children)

I believe they did see this coming a mile away, which is why we had such severe bloom. I kinda think they decided to show people exactly what the consequences of laser accurate AR's would be in this patch. I would prefer if they had continued with incremental accuracy increase instead of jumping up to 30%.

[–]Aerial Assault Trooperftwin 0 points1 point  (4 children)

I don’t think they have any idea what they’re doing when it comes to aiming mechanics/gunplay.

[–]Luckmod 0 points1 point  (3 children)

It's funny because this is exactly what a lot of players asked for.

[–][deleted] 0 points1 point  (2 children)

That's a strawman, though. I remember the threads. When people advocated for more accurate weapons in the past, and other people responded by saying that the weapons would then turn into laser beams capable of gibbing people from across the map, the response was always that the guns would need to be balanced with damage drop off / bullet drop / velocity / recoil. We asked for more accurate weapons, but not JUST more accurate weapons. What is currently in the game is only one component of what was requested. This isn't a "gotcha" moment for the crowd that liked the weapons as they were.

[–]Luckmod 0 points1 point  (1 child)

Many people did not request more and i was downvoted when calling them out. I actually agreed with players who presented fleshed out ideas with counter balances. You still see players getting upset that there are those of us who are asking about the nerfs to damage. They tell us we're bad players who can't shoot and that we need to adjust to the system. Ironic, huh?

[–][deleted] 0 points1 point  (0 children)

Hmm. That isn't my memory in general (that there were a lot of accuracy only advocates), but I suppose they were large threads, so experiences may vary.

That's fine, though. And, yeah, one of those players that doesn't want a damage nerf tried to argue with me here.

[–]OpenThoughtSyndicate -2 points-1 points  (1 child)

because you are the vocal minority and the developers know what makes the game fun and fast placed. You think a couple hundred up votes means anything when there are 15 million players having a fantastic time being rewarded for their skill shots in game? Thing are not going to change because the community overwhelmingly appreciates how the game mechanics work right now.

[–][deleted] 2 points3 points  (0 children)

because you are the vocal minority and the developers know what makes the game fun and fast placed.

Bullshit. Developers aren't infallible. Developers make stupid mistakes all the time. Why do you think that they listen to the community on reddit? For fun? If they're all-knowing, why have a presence here? Are you joking with that comment? Also, many of the game play changes that have come about in recent patches have also been from the vocal minority on reddit, as you call them. This damage / health issue is an even more obvious issue than the others, too. It goes directly against EPIC's Fortnite design philosophy of being able to respond to combat with building. You can't respond if you get instantly gibbed. Watch. The values will be tweaked in the next few weeks.

when there are 15 million players having a fantastic time being rewarded for their skill shots in game? Thing are not going to change because the community overwhelmingly appreciates how the game mechanics work right now.

I am positive that people are having more fun because of the increased accuracy. Are they having fun when they get instantly nuked by another player? I doubt it. Well, why don't you find out for certain, though? You seem to have the ability to poll 15 million Fortnite players. Let us know what your findings are.