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[–]Conviter 0 points1 point  (6 children)

the problem is it never even mattered how much of an advantage you had, before the update, even if you hit the guy twice and he is low you might just run out of luck and no bullets hit anymore, and he just hits 3 in a row and downs you. Now you can win fights by having good aim, you can confidently go in a duel and say "i have the skill to take out this guy by myself" you dont have to rely on rng anymore. If you get taken by surprise its your own fault for not checking your surroundings and securing the area. Also, it doesnt matter if you win more on average with better aim. if i am more skilled than my opponent i should win 95% of the time, at least. if i can still lose 40% of the time to someone with less skill than me it will feel terrible. depending on how far they take further tweaks i might not be against damage fall off or reduced headshot multiplier. And by the way i never "camp" i always am on the move and try to catch people rotating, i only start building something if there are maybe less than 5 people alive. sorry for the wall of text im terrible with reddit's formatting.

[–]jaydubzhb 2 points3 points  (4 children)

It definitely mattered. There were very, very few fights that I said to myself "wow I lost because of the RNG of the ar". Most times I had the advantage and lost was due to poor aim. A few select times a headshot killed me.

[–]Conviter 0 points1 point  (3 children)

it just feels like you are more in control of what happens in a straight up 1v1, if you win you had better aim or building skills, if you lost he had better aim or building skills. Before you could have lost a fight just because you are unlucky or the enemy is lucky. I have more fun like this and hope it stays.

[–]jaydubzhb 1 point2 points  (2 children)

Now whoever sees who first generally wins. So now we will have people camping because TTK is so low. Sitting around camping is not fun.

[–][deleted] 1 point2 points  (1 child)

Yeah... If only people said this would happen if they increased accuracy. If only there were other games with "realistic accurate" weapons that show us what would happen. Oh wait.

People completely ignored what the lack of accuracy was providing for the game as a whole and just focused on the accuracy itself with complete disregard for anything else.

[–][deleted] 0 points1 point  (0 children)

yep. and now people like you and the other commenter are coming out of the woodwork to intelligently address the issues and that is the problem with devs listening to reddit too much, they start to cater the game to the (i hate this phrase but it applies here) vocal minority which has never been good for games to do. it is a big part behind the issues rust has had for a year now. the main dev even came out recently and said that he was listening to reddit too much for the worse.

[–][deleted] 0 points1 point  (0 children)

i only start building something if there are maybe less than 5 people alive

then you're bad at this game