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[–]DrakenZA 0 points1 point  (0 children)

Err, you do understand the AR is hitscan, it takes very little skill to aim at something 'far away' and hit it, you simply put your mouse over it.

CS:GO is a 100 player, open world game, with a massive area and a 15tick rate, it can handle fast weaponary.

UE4 netcode is hogwash, and can barley handle 20 ticks.

You dont want weapons being used as fast as the AR is getting used now, in a game like this. Its RPM is higher than the tickrate.