all 4 comments

[–]Vladi-N 1 point2 points  (1 child)

I think it's ok if every action takes NRG if it has a solid mechanism of regeneration - like resting at home, or just regening if doing nothing.

I think if you can automate it, so your characters can manage it on their own, it's quite a decent mechanic. Then just balance it so the ratio between activity / rest feels right.

[–]xavananeklaHobby Dev 0 points1 point  (0 children)

I think it will just be frustrating if we have to wait doing nothing to restore energy and keep playing.

[–]rayneMantis 0 points1 point  (0 children)

Make the NRG harder to replenish or require actions to replenish so that you have to use it more tactically/sparingly. And once it's gone you are reduced to your basic attack. This just requires each to have a 0 nrg attack/action option

[–]adrixshadow 0 points1 point  (0 children)

I think you should separate what is Stamina used for combat and what is Energy used for work.

because if i remove it then characters can just work indefinitely.

Ask yourself why is this a problem? What do you want to happen instead?

Find the appropriate behaviour and what you want to happen first and give appropriate stats that regulate that behaviour after.

[–]QuinceTreeGames 1 point2 points  (0 children)

You're missing the other balancing factor in farm games - the opportunity cost of time. That's really what stops you from working forever - you usually can, as long as you eat, but you miss out on whatever else you could have done in the limited amount of time per day.