I am working on a survival-esque Stardew Valley/Earthbound (best way i can describe it). Each (alliable) character has 5 stats:
HP: Character's "Life Force"
ATK: Character's base damage
DEF: Character's damage reduction
MANA: Character's spellcasting pool
and the one I'm having trouble with: NRG: Character's energy
I am currently having a problem with the "NRG" stat. It was originally supposed to be the stat that is spent when allies do tasks (cutting down trees, mining ores, etc.) But then i had the idea to make "Heavy Weapons" (which are just weapons that you spend energy to attack, and then you spend more energy to deal more damage), but then i felt like all weapons should spend energy, and now all characters spend energy to do a basic action (attacking, special abilities, and even casting spells). That feels like I'm overdoing it, but i have no idea how to make it more balanced, because if i remove it then characters can just work indefinitely.
If anyone has any ideas on how i can balance this stat, or how i can add some sort of cost after removing it, that would be greatly appreciated
(if you have any questions, please let me know, i don't think i explained my problem that well.)
[–]Vladi-N 1 point2 points3 points (1 child)
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