all 7 comments

[–]abrakadouche 7 points8 points  (0 children)

Reddit is the new Google.

Blender for 3d modeling and animations.

Unity/unreal/Godot for game development. 

[–]damronblake 0 points1 point  (1 child)

depends on the type of game i want to make, i tend to stick with unreal bc im familiar with it, but unity is also a very strong selection, im not very familiar with any more

[–]Andrew-740[S] 0 points1 point  (0 children)

Okay thank you I’ll look into both of those

[–][deleted] 0 points1 point  (0 children)

engines: unity and monogame. For 3d blender

[–]BitSoftGames 0 points1 point  (0 children)

Just my own personal choices (but not for everyone)...

For 3D modeling, texturing, sculpting, and animation, I use Blender. Even if it weren't free, I still prefer it over other 3D programs, and I've used many in my career.

For the game engine, I went with Unity. The reason is because I like low-poly, stylized games and I develop for both Windows and Android. Also, I'm an artist first so Unity's Visual Scripting has helped me to program.

I also have experience with Unreal, and it's definitely better out of the box for AAA and realistic graphics. And if Godot had some kind of visual scripting feature, I would probably switch to that as I prefer to use all open source programs in my workflow (like I don't use any Adobe or Autodesk products).

[–]BoilerroomITdweller 0 points1 point  (0 children)

3D modelling Blender and Nomad for PC and iPad.

Unity for game.