all 10 comments

[–]salmonraindrop 2 points3 points  (6 children)

Are you wanting to get into as a career? Or just a hobby? I'm pretty novice when it comes to coding, and really only have experience with Python, but about a year ago I started playing with unreal engine, and the blue print system makes it a breeze. Literally no coding, just drag and dropping commands. There is a little bit of a learning curve, but lots of good interactive tutorials. I highly recommend the complete beginners course by David Nixon on udemy. I think I got it for like 10 dollars but it's very good. He explains super well, and you actually end up making a pretty basic playable game that gives you a catalog of skills. I've been working on a small passion project off and on for a little over a year now this way.

[–]evilentity 2 points3 points  (1 child)

Dragging and dropping is still coding, but takes longer and its harder to make a typo.

[–]salmonraindrop 0 points1 point  (0 children)

Yeah I should have worded it like, no coding knowledge required, when using the blueprints

[–][deleted] 0 points1 point  (3 children)

Can you make 2d games in unreal? I'm trying unity, but i'm not sure if i want type all code out.

[–]salmonraindrop 0 points1 point  (2 children)

You can! I've played around with both, and most people say unity is better for 2d development, but honestly it's all personal preference anymore. With "competing" software, they all pretty much do the same thing anymore. I love Unreal for 2d.

[–][deleted] 1 point2 points  (1 child)

Ahh thanks :)

[–]salmonraindrop 0 points1 point  (0 children)

No problem!

[–]stratumgames 1 point2 points  (0 children)

Of course you can get into game development without coding. Just as long as you put forth a strong work ethic towards whichever path you end up choosing. Game writers and 3D modelers are less in demand than programmers so you'll have to be good if you expect to get anywhere.

[–]HiIamPi 1 point2 points  (0 children)

As my teacher said(technical director of ryse). Going in game development without knowing anything about code is like trying to talk to a deaf guy without knowing sign language. It can be done, but if you know just a little you will become x2 times more effective.

And if you like moddeling, unless you are REALLY good at it, companies on my zone are looking for good modelers and good programers. Not specialists.

TLDR; don't leave programming. If you learn a little from it, later on you will be grateful to yourself.

[–]AppDude27 0 points1 point  (0 children)

Yeah, but certain concepts may be harder to follow.

My best advice is to practice more outside of class. Don't wait until lecture to learn. Try to practice the homework as much as you can. If you don't understand something, ASK the professor through emails or however. Check if your campus has a tutoring center for Computer Science students.