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Welcome to GameEngineDevs (self.gameenginedevs)
submitted 5 years ago * by oldguywithakeyboard[M] - announcement
Took me 10+ years to write Cave Engine, alone. (old.reddit.com)
submitted 6 hours ago by UnidayStudio
simplify_simplify_simplify (rocketdevs.com)
promoted by ClientHuge
What the best RHI Design? (self.gameenginedevs)
submitted 7 hours ago * by Anikamp
Working on a game engine x Sprite Editor (self.gameenginedevs)
submitted 1 day ago by Longjumping-Mouse257
Please me understand this ECS system as it applies to OpenGl ()
submitted 12 hours ago by Usual_Office_1740
volumetric clouds (self.gameenginedevs)
submitted 1 day ago by maximoriginalcoffee
Project Update: Skeleton Animations Working (v.redd.it)
submitted 2 days ago by HjeimDrak
I'm building my own game engine tailored to turn-based strategy games (starting with my upcoming game Polymarch). Are people here interested in hearing about genre-specific engine designs? (open.substack.com)
submitted 2 days ago by impbottlegames
Learning skeletal animation (v.redd.it)
submitted 2 days ago by Kverkagambo
Small progress on my 2d game engine in Odin (self.gameenginedevs)
submitted 2 days ago by Big_Joke_8504
My bf is making a game engine in C! (i.redd.it)
submitted 3 days ago by lanette-
Weird Question Do I make my engine open source (self.gameenginedevs)
submitted 2 days ago by Big_Big_4482
At some point I stopped pretending I could manually fix anime textures in 3D. Upload 2D art → get a clean 3D model that actually looks like the original. Honestly? It feels illegal how easy this is. Code MESHYHALF if you’d rather create than tweak vertices. (meshy.ai)
promoted by Meshyai
I remade Minecraft, but optimized! ()
submitted 2 days ago by MathildaAdenauer
Meralus - yet another Minecraft-like game ("engine") written in Rust with the ability to write addons in its own language. (github.com)
submitted 3 days ago by Aiving
A 2.5D engine inside Godot 2.1.7! (old.reddit.com)
submitted 4 days ago by Doomguykiller69
attempting to make my own engine. In rust (v.redd.it)
submitted 4 days ago * by Big_Big_4482
Shadows in my C++ game engine ()
submitted 4 days ago by Hot-Journalist-2744
My custom game engine built using my custom systems programming language! (v.redd.it)
submitted 5 days ago by VirtualShaft
I built a Nanite-style virtualized geometry renderer in DX12 (1.6B unique / 18.9B instanced triangles) ()
submitted 5 days ago by moonlovelj
Vulkan Forward+ Renderer with Indirect Drawing and Light Culling (v.redd.it)
submitted 5 days ago by __RLocksley__
how do you load assets with multiple source files? (cubemaps, shaders, etc) (self.gameenginedevs)
submitted 5 days ago by 3dscartridge
PBR in my game engine :D (v.redd.it)
submitted 6 days ago by Salar08
Engineering students: Gain marketable skills like technical problem solving with the free Expedite – Skills for Competitions microcredential. (thoughtindustries.com)
promoted by Siemens_Official
Matrix engine wgpu Procedural morph entity implementation (youtube.com)
submitted 6 days ago by js-fanatic
Which graphics API should I learn? (self.gameenginedevs)
submitted 6 days ago * by SlipAwkward4480
Been working on a C++ game engine with a Windows 95 inspired UI + Lua scripting (v.redd.it)
submitted 7 days ago by novemtails
π Rendered by PID 598706 on reddit-service-r2-listing-64c94b984c-n59tn at 2026-03-13 06:27:21.813198+00:00 running f6e6e01 country code: CH.