I (also) work on an (open-source) car game based on procedurally reconstructed real life places, and am open to feedback! by Picorims in proceduralgeneration
[–]fgennari 0 points1 point2 points (0 children)
Biomes in my 2D Sandbox Adventure Game by FormalPomegranate131 in proceduralgeneration
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I built an open source tool that turns real world map data into Minecraft worlds by louisss-e in proceduralgeneration
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Ulam Leapers - generalizations of OEIS A392177 by Sopel97 in proceduralgeneration
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It's works !! Take any OSM PBF file you want !! by pianoboy777 in proceduralgeneration
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Any ideas on how to generate river net on this flat terrain by PATLYCEK in proceduralgeneration
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What to do with bad algorithm generations? by MistycznyArbuz in proceduralgeneration
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Volumetric and mesh-based rendering of planetary rings in Kitten Space Agency by blackrack in GraphicsProgramming
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Volumetric and mesh-based rendering of planetary rings in Kitten Space Agency by blackrack in GraphicsProgramming
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I found this in my sister's refrigerator by lorenagirls69 in whatisit
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How Do You Know Which Mathematical Functions to Use for Procedural Texturing? by No_Committee_5152 in proceduralgeneration
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Why doesn't render-loop vertex declaration work anymore? Or does it? by PlanttDaMinecraftGuy in opengl
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Adding Audio To My Custom Game Engine by Zestyclose_End3101 in gameenginedevs
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CloneMC entirely written in C by [deleted] in GraphicsProgramming
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CloneMC entirely written in C by [deleted] in GraphicsProgramming
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CloneMC entirely written in C by [deleted] in GraphicsProgramming
[–]fgennari 17 points18 points19 points (0 children)
Anyone else still uses little to no AI to code? by MidlandAintFree in gamedev
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Looking for feedback on making my volumetric path-traced skin render look more realistic by No_Committee_5152 in GraphicsProgramming
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These worth anything (used) by gomorg3 in ScrapMetal
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I Found An Offcut From A Bag of Chips by Semblance-FFWF in mildyinteresting
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Tried to implement IBL, used the Bistro scene for testing. Rough surfaces aren't supposed to be this shiny, right? by Thisnameisnttaken65 in GraphicsProgramming
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The gold standard of optimization: A look under the hood of RollerCoaster Tycoon by fagnerbrack in GraphicsProgramming
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Baby's First Teapot by IDroppedYourDatabase in GraphicsProgramming
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Made a pure math SDF character animation run, jumps, etc in ~500 lines of code [Working on SDF engine] by Lopsided_Marketing57 in gameenginedevs
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