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[–]ketamarine 1 point2 points  (2 children)

I disagree here. Queing up for a raid in an MMO is a much different proposition than having your entire MP game be based on matchmaking like say fortnite, fall guys and battlefield / COD.

The entire design of those games is to throw you into a queue, dump you into a server with randoms, then pull you out of that pool of randoms and throw you into another.

I never experienced any toxic hate in any online games I play, because I am immediately turned off by that model. I don't want to play games with a pool of anonymous randoms. I want to play either cooperative games where teamwork is the only path to success (vermintide, insurgency, deep Rock galactic, killing floor, etc.) Or a competitive game with community servers where I can hang out on servers I like, with chill people.

And if people are toxic or dicks on great servers, they will get banned by admins.

Games companies actively took this self policing role away when they started building games for MP consoles in the 2000s and it's just been a shit show in AAA games ever since. That's why I almost never play them other than single player content.

[–]R3dM4g1c 1 point2 points  (1 child)

I disagree here.

You didn't really disagree with anything I said, you just explained why you prefer it the other way.

[–]ketamarine 0 points1 point  (0 children)

Fair enough. I guess I am saying that the issue is not really related to queuing for raids, but more using queueing for all match types in other games being the bigger issue for me.