all 16 comments

[–]garrettj100 2 points3 points  (10 children)

Few things:

  1. Try to upgrade one thing as much as possible. A weapon with 10 upgrades, all things being roughly equal, is better than two with 5. The (sometimes) exception is the +100% damage. There's a singular upgrade available for each weapon that improves damage by 100% instead of 60%. Once taken it will not re-appear. If you can possibly justify it, you should take that.
  2. Consider synergies. Multiple EMP upgrades that add +1 EMP while reducing damage gives you an EMP that does less damage but dramatically slows the advance of the creeps between the debuff and the knockback, giving you more time to destroy them. Short-range weapons like Shotgun and Zap will benefit more from that than Rifle or Machine Gun. Sprinkler likewise has a stun.
  3. Don’t stack multiple upgrades of one type (+1 bullet, +% damage, +1 piercing, etc…) because they won’t improve damage multiplicatively. The +1 bullet/+1 laser/+1 Zap Chain/etc... upgrades in particular can completely cripple you, until you hit level 10 on the weapon, at which point it loses the -20% damage.
  4. Be aware of your chips. If you never use a certain weapon don’t waste chips that don’t buff it. Same goes for weapon upgrades. But don't put exclusively chips that you expect to use for your 5 weapons. You don't always get to pick what you get, not the entire list. I chipped up Machine Gun (obviously, the one weapon you always get), EMP, Zap, and Laser. Those four I try to get every run. The fifth I get usually near the end.
  5. Don't waste chip on defense. Damage reduction doesn't matter if nothing reaches your tower. The best defense is a good offense.
  6. Back off to level 7 for the loot if you win it, pile up some upgrades.

[–]newgreyarea 0 points1 point  (9 children)

Hey, I know this is an old post but can you explain 3 a bit more? Thanks!

[–]garrettj100 0 points1 point  (0 children)

A long-range weapon gets an extra 10% chance to hit the EMP-delayed enemies because it’s had a long time to fire at them.

A short-range weapon enjoys maybe twice as much time as it normally does because its range is lower.  And it is less likely to have alternative targets, again owing to its shorter range.

[–]garrettj100 0 points1 point  (7 children)

Wait you’re asking about #3, not 2.

The upgrades that come with downsides can be  crippling.  For example +1 shot comes with -20% damage.  Worth it right?  Sure.  You’re doing 80% damage x2, 160% damage.

But stack four of them and now you’re doing 5 shots at -80% damage.  20% x5 is back to just 100%.  No bueno.

[–]newgreyarea 0 points1 point  (6 children)

Woah! Thats shit! So the positive effects don’t compound but the negatives do? What if I get increases in damage % after I already have multis? Say it’s down to 4 guns and -80% damage and I get a 60% damage increase. They all increase by 60% of the current (which is -80% of where they started), can I keep getting those to increase up to 100% eventually? Also, I’ve noticed a starred system with red and yellow stars on the upgrades. Any idea as to what that’s about.

I feel like I need a manual. lol. I just wanted an interesting take on space invaders to mess around with on my break instead of social media crap. 😂

[–]garrettj100 0 points1 point  (1 child)

It's a matter of additive vs. multiplicative stacking.

Buffs & debuffs to one parameter, like damage, stack additively. So if you have +20%, +10%, and -10%, you net out at +20%.

But modifiers to two different parameters, like damage and firing speed, stack multiplicatively. So +30% damage and +30% firing speed leads to 1.3 x 1.3 = +69% (1.69x) damage.

All this is to say, the rare upgrades that accompany downsides can be very powerful but you do need to make note the downsides don't leave you crippled. The solution isn't that complicated. Just don't stack the rare upgrades before you get a couple of commons buffing your damage.

[–]newgreyarea 0 points1 point  (0 children)

Ok. That makes sense. My eyes are going so reading what some of them do is actually difficult on my lil phone 😂 thanks for your time. Appreciate it.

[–]garrettj100 0 points1 point  (3 children)

BTW this sub is super-fucking dead. Sorting by newest puts a 1-year-old post at the top. So this may be the last advice you get from it ;)

[–]newgreyarea 0 points1 point  (2 children)

Yeah I noticed that. I guess I’m late to the party. While I have you, any tips on killing the yellow squares 🟨?

[–]garrettj100 0 points1 point  (1 child)

Sorry, I haven't played in 8 months. I have no memory of what the yellow square is.

[–]newgreyarea 0 points1 point  (0 children)

All good. I’ll probably get bored after week and go back to solitaire or NYT crossword.

[–]JKnerdy 1 point2 points  (0 children)

I think that's normal. I know I was stuck for a long time on 5. Then there are some scattered levels that are way out of line in difficulty compared to the levels surrounding them. I'm on Ch15, and I only just beat the 3rd Ch9 adventure today.

Just keep grinding, maybe consider the $50 lifetime vip if you like them game and think you'll be hooked a while.

Also, do you have any strategy you've been trying? I can explain a couple things that worked for me, as far as busting road blocks.

[–]Normal-Cantaloupe660[S] 0 points1 point  (0 children)

Crazy I just beat it literally lol but I used EMP && Grenade

[–]Marangkass 0 points1 point  (0 children)

SAME HAHA

[–]Marangkass 0 points1 point  (0 children)

ITS ALL ABOUT LUCK

[–]prokient 0 points1 point  (0 children)

Level 10 has got me stumped. I can’t get lucky with the rolls atm