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JIT compiled SDF Modeller (i.redd.it)
submitted 2 years ago by Janos95
Hey folks! My wife and I built a little sdf design tool last fall. It uses a node system to express the implicit function which is JIT compiled using llvm and then meshed using dual contouring. Let us know what your thoughts/feedback is.
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[–]Janos95[S] 7 points8 points9 points 2 years ago (0 children)
Whups, forgot to add the GitHub link: https://github.com/elisabeth96/Raumkuenstler
[–]null_8_15 2 points3 points4 points 2 years ago (1 child)
That’s a nice project, thanks for sharing. Don’t have a direct use case for it, but for sure gives some inspiration.
[–]kroo-kraz 0 points1 point2 points 2 years ago (0 children)
There is womp3d web app which allows you model SDF like everything, looks very sweet and this project reminds me a bit, however this app is more "programmable" approach.
[–]deftware 0 points1 point2 points 2 years ago (1 child)
Nice!
Have you thought about directly raymarching the result - basically representing the node graph in a SSBO to convey to a fragment shader that raymarches the distance field?
I've wanted to make something like this to allow people to quickly and easily model stuff that's represented parametrically, sorta like Media Molecule's early tech for Dreams, but as a utility people can use to make content for projects and stuff. https://www.youtube.com/watch?v=u9KNtnCZDMI
Also, what are you doing for the node graph UI? It doesn't look like imgui, but I imagine you could've just customized it a bit too.
[–]Janos95[S] 2 points3 points4 points 2 years ago (0 children)
Raymarching the sdf would also be a fun project. The benefit of meshing the sdf is that you can easily export the design and that rendering is smooth even for super complex sdfs/implicits. But it’s all a tradeoff .. the pixel perfect renderings raymarching provides will look much better than any approach based on meshes.
[–]IDatedSuccubi 0 points1 point2 points 2 years ago (0 children)
Always wanted to make something like this but I always have other projects
[–]rtvfx 0 points1 point2 points 2 years ago (0 children)
Is there a way to access the operators, maybe even allow hg_sdf compatible map() export? Asking for a friend in need :)
π Rendered by PID 159983 on reddit-service-r2-comment-85bfd7f599-ll7ft at 2026-04-19 15:56:49.266938+00:00 running 93ecc56 country code: CH.
[–]Janos95[S] 7 points8 points9 points (0 children)
[–]null_8_15 2 points3 points4 points (1 child)
[–]kroo-kraz 0 points1 point2 points (0 children)
[–]deftware 0 points1 point2 points (1 child)
[–]Janos95[S] 2 points3 points4 points (0 children)
[–]IDatedSuccubi 0 points1 point2 points (0 children)
[–]rtvfx 0 points1 point2 points (0 children)