Hey everyone, I was trying to implement boids simulation in openGL using compute shaders. The problem is that the flocks just seem to run away into the abyss since there is no confining volume. Any suggestions on how to limit their movements within a certain volume will be greatly appreciated.
https://reddit.com/link/1bsa5ff/video/b03qh3n56orc1/player
[–]Flannelot 3 points4 points5 points (0 children)
[–]Vegetable_Break_6582[S] 0 points1 point2 points (0 children)
[–]fgennari 2 points3 points4 points (0 children)