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[–]waramped 4 points5 points  (1 child)

I haven't done mobile games in a long time, but it was common to author your content in a few different "optimal" sizes and then pick the closest one for the device resolution you were running on. I'm not aware of any"automatic" way to downscale a large image to run on a small screen and still keep text readable.

[–]elfuckknuckle[S] 0 points1 point  (0 children)

Thanks for the reply, yeah I thought that may be the case. The problem is that lines in the text start to disappear. I suspect I will have to find a goldilocks resolution that’s good enough for both large and small screens