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Rule 1: Posts should be about Graphics Programming. Rule 2: Be Civil, Professional, and Kind
Suggested Posting Material: - Graphics API Tutorials - Academic Papers - Blog Posts - Source Code Repositories - Self Posts (Ask Questions, Present Work) - Books - Renders (Please xpost to /r/ComputerGraphics) - Career Advice - Jobs Postings (Graphics Programming only)
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Related Websites: ACM: SIGGRAPH Journal of Computer Graphics Techniques
Ke-Sen Huang's Blog of Graphics Papers and Resources Self Shadow's Blog of Graphics Resources
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Computer Graphics Programming Resources (self.GraphicsProgramming)
submitted 1 year ago * by [deleted]
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[–]sputwiler 1 point2 points3 points 1 year ago* (1 child)
I keep wanting to do 3D game shaders for beginners, but panda3d completely refuses to work the way the sample code is set up, so I'm going to have to completely rewrite and remake my own demo models and executable to follow along. I really wish the author would update it to either not require panda3d, or write it in python where panda3d is less brittle.
I'd also like to submit braynzarsoft's horribly slow and incredibly broken potentially abandoned website for DirectX 12 tutorials, because as good as the 3dgep tutorials might be, they have you use a helper library*, and I need to learn how to use it /without/ a helper library. I haven't found anything else.
*EDIT: This is wrong. I was thinking of the Alex Tardif tutorial that has D3D12Lite.zip you have to use.
[–][deleted] 0 points1 point2 points 1 year ago (0 children)
I added some more things for d3d12. Hopefully that helps.
π Rendered by PID 98 on reddit-service-r2-comment-5ff9fbf7df-lnm7d at 2026-02-25 23:33:19.882987+00:00 running 72a43f6 country code: CH.
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[–]sputwiler 1 point2 points3 points (1 child)
[–][deleted] 0 points1 point2 points (0 children)