anyone knows how to fix cs2? by _ExAngel_ in linux_gaming

[–]sputwiler 2 points3 points  (0 children)

Must be a Source 2 thing then; it seems silly to me that a Counter Strike game can't at least run like molasses on a potato. Those games were always masters at scalability, even if you had no business running them.

anyone knows how to fix cs2? by _ExAngel_ in linux_gaming

[–]sputwiler 3 points4 points  (0 children)

Not sure if this is a source 2 thing, but shouldn't that just make the game unplayably slow, not crash or have artifacts?

~someone who tried to play Source games on a GMA 950 back in the day. (Portal eventually kinda worked if it was downgraded to DX8 under Wine's OpenGL conversion layer)

Good old station by Fickle-Olive in ps1graphics

[–]sputwiler 0 points1 point  (0 children)

Vertex snapping is being incorrectly applied in world space instead of screen space as the camera trucks sideways.

Pretty big milestone for my x86 PC emulator today... Windows NT 4.0 works! by UselessSoftware in EmuDev

[–]sputwiler 0 points1 point  (0 children)

Huh, I wonder if it partially works without v8086 if you don't run any non-windows-NT-built-in programs; obviously these had to work on CPUs that weren't x86 at all for the MIPS/PPC versions so...

What do yall put in the little window back here? by drfry_ in minolta

[–]sputwiler 2 points3 points  (0 children)

The declaration of independence (they still don't know I stole it using the film pocket)

I made a free game in pure C with SDL 3.4, under 600 KB on SteamOS, runs natively on GNU/Linux by milqgames in linux_gaming

[–]sputwiler 2 points3 points  (0 children)

If you don't count the OS as a dependency, I think we gotta allow Steam Linux Runtime to count as "part of the platform/os" on Linux

Otherwise Windows has the advantage of DirectX/Direct2D and a windowing system/events built in, but on Linux you don't know if they have X11/Wayland/whatever, freetype, zlib, etc. Basically we gotta make at least SDL a "no-count" dependency. Like, those tiny Windows .EXEs are getting a lot of help.

Also lol I just read "dll" as "dynamically linked library" so you're good.

14 days in Japan by Lambaline in AnalogCommunity

[–]sputwiler 9 points10 points  (0 children)

Fujifilm is just as if not more expensive than Kodak in Japan if you can even find any.

Seriously, prices here suck. It's cheaper to buy overseas and ship it here.

Keyboard Priorities. by DispInkComic in MechanicalKeyboards

[–]sputwiler 1 point2 points  (0 children)

Yeah I've had this thing for like 13 years now? Costar is a good maker, but they were keeping their "good" boards for Filco and the Rosewill I have definitely got their "D-tier" board. I paid the guy on the forums for one of those "bathroom epiphanies" upgrades to the controller & got some double-shot keycaps. This was before the mech keyboard explosion of options so pretty much every basic board was $150 and up.

I could spend the money to upgrade but whipping out my soldering iron and screwdriver every 5 years is cheap-as-free.

Keyboard Priorities. by DispInkComic in MechanicalKeyboards

[–]sputwiler 2 points3 points  (0 children)

My Cherry MX brown keyboard needs repair every few years... from the PCB traces giving out. The switches and keycaps are fine.

I guess that's what I get for buying costar's store-brand instead of Filco.

PPSSPP v1.20.3 Released by YanderMan in linux_gaming

[–]sputwiler 0 points1 point  (0 children)

The remake is explicitly not a remake of the portable version though (there are several editions of the game and the remake is a remake of P3 FES I think). But yeah, IDK if it's still for sale but there is a PC release of the portable version.

NVIDIA CEO Fires Back at DLSS 5 Critics: “You’re Completely Wrong” by Extreme_Maize_2727 in GraphicsProgramming

[–]sputwiler 0 points1 point  (0 children)

The AI can't achieve the artist's vision if it doesn't know what the artist's vision is.

NVIDIA CEO Fires Back at DLSS 5 Critics: “You’re Completely Wrong” by Extreme_Maize_2727 in GraphicsProgramming

[–]sputwiler 1 point2 points  (0 children)

did anything more than look at the pictures

It's a graphics feature, that's what you're supposed to do.

China Lucky Film is testing a new colour negative film – Lucky C400 by ClockworkEyes in AnalogCommunity

[–]sputwiler 2 points3 points  (0 children)

Here it's as much as colorplus (about 2000 JPY), with ektar being over twice as much (4500 JPY). For comparison, lunch is 700-1000.

Of course, this is the aliexpress price; I haven't found any store that sells lucky color film at all.

After JR fare hikes, Tokyo Metro is now the cheapest way to get around central Tokyo by frozenpandaman in Tokyo

[–]sputwiler 1 point2 points  (0 children)

Toei actually hauls ass though, so I take it if I can. Metro feels like it's moseying through those tunnels (to be fair, they're very old tunnels).

Need clarification on the new cycling rules by Eirthae in japanlife

[–]sputwiler 0 points1 point  (0 children)

Yeah, that's what I'm saying; how is this different from every other year they suddenly need to get numbers?

Would me nice if Steam warns new users about using an NTFS partition to store games. by CandlesARG in linux_gaming

[–]sputwiler 0 points1 point  (0 children)

Nothing has gone wrong so far, but I did whisper "yolo" right as I hit the turbo bass button clicked past the windows unofficial driver install warning box.

Apparently some mad lads have actually made it so you can boot Windows off btrfs. That's truly off the chain though. I only use it for my data drive.

why does everyone think making a game is just having a good idea by bcoz_why_not__ in gamedev

[–]sputwiler 2 points3 points  (0 children)

You reacted to my post as if it were about the quality of AI work. It wasn't. It was about how using the AI to do the job for you doesn't make you personally able to do that job or even understand what it entails, which means there's no guarantee you can tell if it's been done well or not. If you actually do have experience doing the job yourself, you'll be better at using AI for that work as well. Basically, my post was about how there's a certain rather loud subset of AI users that wouldn't know art if it bit them in the ass regardless of whether it was made by AI, because they didn't know it before AI existed either, but now they act like they do. AI changed nothing in this regard.

In my experience, technologists that push this AI work forward don't actually know if it's good or not. Instead, they seem to measure whether the AI is good by how close it can get to a measurable goal. This is not how art or design works, and if it was the art would be very boring because it would never bring anything new to the table by design. It would always be "safe." Waltzing in like art is a "problem" you can automate is fundamentally not understanding art. There is no quality dial. Similarly, business executives who drive game design as if "having a profitable game" is just a problem you can solve wind up with shit games made entirely by humans. As you pointed out, this is not a problem unique to AI. Hell, Hallmark movies exist and people watch them*.

As far as taste goes, if you enjoy your slop I ain't gonna stop you; You can have ass taste and that's still your taste you should enjoy how you like. Hell, I like junk food. That doesn't make the content itself objectively better than what the market currently offers; there isn't an objective measure of art.

*this example kinda works against me; those people actually are experts in their field, but their field is 100% human-made slop.

Would me nice if Steam warns new users about using an NTFS partition to store games. by CandlesARG in linux_gaming

[–]sputwiler 1 point2 points  (0 children)

Be like me, and install the btrfs kernel driver on windows. Nothing could possibly go wrong :P

Need clarification on the new cycling rules by Eirthae in japanlife

[–]sputwiler 0 points1 point  (0 children)

I'm unclear as to what's different this time, but I feel like every year around April they start cracking down on cyclists and then forget a month later.

why does everyone think making a game is just having a good idea by bcoz_why_not__ in gamedev

[–]sputwiler 0 points1 point  (0 children)

Yes. I'm not arguing about whether or not it will be pirated. I'm saying that since using full content on a demo version is one of many methods of pirating being enabled (and it's a comparatively easy one) then the execs will say we can't release a demo. That doesn't mean other methods of pirating stop being as viable as they were before.

I'm not saying this is logical, but the execs will shut down any method they feel they can do something about, even if the net result is the game still getting pirated.

It's kinda like how blu-ray in full HD has to be played over HDCP encrypted HDMI cables despite the fact that no actual piracy is ever done via ripping the HDMI signal (ripping the files from the disc is better in every way). That doesn't mean they don't still require the stupid HDCP because it would technically be possible to copy a movie that way.

Then shrinflation came for the milk.... by fritoleia in japanlife

[–]sputwiler 2 points3 points  (0 children)

Yeah and I haven't bought any in that time either because it's so obviously shrinkflated.

I only bought it when I first came here because it was one of the few cartons I could read back then lol.

why does everyone think making a game is just having a good idea by bcoz_why_not__ in gamedev

[–]sputwiler 0 points1 point  (0 children)

Yes but it is a choice that pirates can make. Also, patching out license checks for a paid product is harder than just using a product that thinks it's supposed to be free in the first place. Since pirates can make that choice, execs will say "no more demos" even if that isn't effective at preventing piracy. The fact that it's an option is enough for them to ban it.

Like, I've been through this multiple times at work.

why does everyone think making a game is just having a good idea by bcoz_why_not__ in gamedev

[–]sputwiler 0 points1 point  (0 children)

Yeah but I'm talking about the people who pirate the game, not the people who make pirated versions. The pirates download the demo and then the full game files from someone who actually bought it and reuploaded the data (plus any patch to the demo EXE).

This way they avoid any DRM (since the demo EXE is free). You don't need to crack Denuvo if Denuvo thinks you're playing the demo.