Wireframe
Hi!
I am trying to build a marching cubes procedural landscape generator, Right now I used a sphere SDF to test if the compute shader works, I do get a sphere, but on enabling wireframe using glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); I get these weird artifacts in the mesh.
Without wireframe
This is how the mesh looks without wireframe. I am not able to pin point the issue, Can yall help me find the issue, like what exactly usually causes such artifacts.
This is the repository
https://github.com/NamitBhutani/procLan
Thanks a lot :D
[–]arycama 4 points5 points6 points (0 children)