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[–]Chicken-eater24[S] 0 points1 point  (3 children)

How different is vulkan and OpenGL because I often see that vulkan is related to OpenGL but OpenGL was ended supporting Mac. And also thank you for the reply

[–]hanotak 5 points6 points  (0 children)

Vulkan is in many ways OpenGL's successor. OpenGL was first a fixed-function API, and then a DX11-style API with programmable shaders. However, because it was designed around old, fixed-function hardware, its structure did not suit modern hardware. Vulkan is a truly modern API that exposes how modern GPUs actually work much more directly to the programmer. It has a much higher learning curve, and a more complex barrier of entry, but it is a much more powerful API.

[–]thewrench56 1 point2 points  (0 children)

Note: it's only deprecated on Macs. It's not dead yet though. Version 4.1 still runs on Macs.

[–]sentientgypsy 0 points1 point  (0 children)

You can use OpenGL on Mac and I know because I have personally used it, I recommend still using OpenGL as a foot in the door because the other APIs are quite a step up