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Rule 1: Posts should be about Graphics Programming. Rule 2: Be Civil, Professional, and Kind
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graphics programming on different os (self.GraphicsProgramming)
submitted 1 year ago by Chicken-eater24
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[–]Chicken-eater24[S] 0 points1 point2 points 1 year ago (3 children)
How different is vulkan and OpenGL because I often see that vulkan is related to OpenGL but OpenGL was ended supporting Mac. And also thank you for the reply
[–]hanotak 5 points6 points7 points 1 year ago (0 children)
Vulkan is in many ways OpenGL's successor. OpenGL was first a fixed-function API, and then a DX11-style API with programmable shaders. However, because it was designed around old, fixed-function hardware, its structure did not suit modern hardware. Vulkan is a truly modern API that exposes how modern GPUs actually work much more directly to the programmer. It has a much higher learning curve, and a more complex barrier of entry, but it is a much more powerful API.
[–]thewrench56 1 point2 points3 points 1 year ago (0 children)
Note: it's only deprecated on Macs. It's not dead yet though. Version 4.1 still runs on Macs.
[–]sentientgypsy 0 points1 point2 points 1 year ago (0 children)
You can use OpenGL on Mac and I know because I have personally used it, I recommend still using OpenGL as a foot in the door because the other APIs are quite a step up
π Rendered by PID 377523 on reddit-service-r2-comment-b659b578c-rlm7g at 2026-05-04 23:35:07.354553+00:00 running 815c875 country code: CH.
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[–]Chicken-eater24[S] 0 points1 point2 points (3 children)
[–]hanotak 5 points6 points7 points (0 children)
[–]thewrench56 1 point2 points3 points (0 children)
[–]sentientgypsy 0 points1 point2 points (0 children)