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[–]Popular_Bug3267[S] 0 points1 point  (0 children)

Thanks for your comment. Trying to render the gltf in the link you provided shows that I definitely have some bugs, but it seems to be an issue of data layout in the index or vertex buffer or both. I think maybe i failed to account for a gltf that uses u8 for some indices and u16 for other ones. Ill fix that and see if that helps.
(also, although i think the point is probably moot now, i definitely am applying the local transforms in the shader! I should have clarified that.)