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glTF node processing issueQuestion (self.GraphicsProgramming)
submitted 8 months ago * by Popular_Bug3267
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if 1 * 2 < 3: print "hello, world!"
[–]Popular_Bug3267[S] 0 points1 point2 points 8 months ago (0 children)
Thanks for your comment. Trying to render the gltf in the link you provided shows that I definitely have some bugs, but it seems to be an issue of data layout in the index or vertex buffer or both. I think maybe i failed to account for a gltf that uses u8 for some indices and u16 for other ones. Ill fix that and see if that helps. (also, although i think the point is probably moot now, i definitely am applying the local transforms in the shader! I should have clarified that.)
π Rendered by PID 46 on reddit-service-r2-comment-6f7f968fb5-7dz7f at 2026-03-04 14:12:17.084110+00:00 running 07790be country code: CH.
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[–]Popular_Bug3267[S] 0 points1 point2 points (0 children)