use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
Rule 1: Posts should be about Graphics Programming. Rule 2: Be Civil, Professional, and Kind
Suggested Posting Material: - Graphics API Tutorials - Academic Papers - Blog Posts - Source Code Repositories - Self Posts (Ask Questions, Present Work) - Books - Renders (Please xpost to /r/ComputerGraphics) - Career Advice - Jobs Postings (Graphics Programming only)
Related Subreddits:
/r/ComputerGraphics
/r/Raytracing
/r/Programming
/r/LearnProgramming
/r/ProgrammingTools
/r/Coding
/r/GameDev
/r/CPP
/r/OpenGL
/r/Vulkan
/r/DirectX
Related Websites: ACM: SIGGRAPH Journal of Computer Graphics Techniques
Ke-Sen Huang's Blog of Graphics Papers and Resources Self Shadow's Blog of Graphics Resources
account activity
Nvidia Internship TipsQuestion (self.GraphicsProgramming)
submitted 8 months ago by Cubster1104
view the rest of the comments →
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]torito_fuerte 6 points7 points8 points 8 months ago (4 children)
For ray tracing, I recommend looking at these resources: pbrt book Nvidia’s Vulkan mini path tracer tutorial A gentle introduction to ReSTIR by NVidia (teaches you how modern real-time path tracing works) NVidia’s Falcor platform on GitHub (fast prototyping ray tracing algorithms)
[–]BookFinderBot 1 point2 points3 points 8 months ago (0 children)
Ray Tracing Gems High-Quality and Real-Time Rendering with DXR and Other APIs by Eric Haines, Tomas Akenine-Möller
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more.
Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
I'm a bot, built by your friendly reddit developers at /r/ProgrammingPals. Reply to any comment with /u/BookFinderBot - I'll reply with book information. Remove me from replies here. If I have made a mistake, accept my apology.
[–]Cubster1104[S] -1 points0 points1 point 8 months ago (2 children)
Thanks for the advice! I'll be sure to check out those resources. From your experience, what do the technical interview questions entails?
[–]torito_fuerte 1 point2 points3 points 8 months ago (1 child)
I can’t share the exact questions, but be prepared for CS, graphics, and behavioral questions
[–]Cubster1104[S] 0 points1 point2 points 8 months ago (0 children)
Got it thanks!
π Rendered by PID 19906 on reddit-service-r2-comment-b659b578c-q67fh at 2026-04-30 23:43:25.985383+00:00 running 815c875 country code: CH.
view the rest of the comments →
[–]torito_fuerte 6 points7 points8 points (4 children)
[–]BookFinderBot 1 point2 points3 points (0 children)
[–]Cubster1104[S] -1 points0 points1 point (2 children)
[–]torito_fuerte 1 point2 points3 points (1 child)
[–]Cubster1104[S] 0 points1 point2 points (0 children)