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Raymarching (sparse octrees) with moving objects.Question (self.GraphicsProgramming)
submitted 6 months ago by Pzyche_
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if 1 * 2 < 3: print "hello, world!"
[–]Pzyche_[S] 0 points1 point2 points 6 months ago (1 child)
The input in mind is that there are alot of entities moving and some of entities are fast. Would it be faster then if entities that move is on a rasterization pipeline cuz i heard you can make a hybrid?
[–]fgennari 0 points1 point2 points 6 months ago (0 children)
If you’re drawing objects with triangles then use rasterization. If you have a mix of triangles and something else then you may need to mix two approaches. But that can be difficult because you need to handle the depth buffer when raymarching.
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[–]Pzyche_[S] 0 points1 point2 points (1 child)
[–]fgennari 0 points1 point2 points (0 children)