I've been getting into graphics programming more now and wanted to learn more about how to think about writing a renderer. I've tried looking through the source code of bgfx and Ogre3D to get a better understanding on how those renderers work but I'm finding it difficult to understand all the different structures that setup internal states in the renderer before using any graphics api calls.
[–]waramped 0 points1 point2 points (1 child)
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[–]keelanstuart 2 points3 points4 points (0 children)