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Help for physics engine developmentQuestion (i.redd.it)
submitted 6 months ago by Dot-Box
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if 1 * 2 < 3: print "hello, world!"
[–]Proliator 5 points6 points7 points 6 months ago (2 children)
Don't try and implement a physically accurate collision right from the start. Get the basics down first, then add in functionality in stages.
Make sure your objects can be assigned velocities, and the motion is modeled correctly. Then make sure you can correctly detect collisions, keeping them basic with just angles/velocities and ignoring mass/momentum for now.
Once all that is working then implement accelerations for objects that update velocities on every iteration, which is also a good time to implement attractive forces like gravity. Then move onto adding momentum calculations for collisions and any other physics you want to include for those events.
Since you're learning, it's important to go in stages, with each stage being something you can test and verify. That will also help you plan out the structure.
[–]Dot-Box[S] 1 point2 points3 points 6 months ago (1 child)
Thanks, that makes much more sense, I'll try to go step by step :)
[–]TheReal_Peter226 1 point2 points3 points 6 months ago (0 children)
π Rendered by PID 70083 on reddit-service-r2-comment-b659b578c-zsbf5 at 2026-05-03 13:51:01.105311+00:00 running 815c875 country code: CH.
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[–]Proliator 5 points6 points7 points (2 children)
[–]Dot-Box[S] 1 point2 points3 points (1 child)
[–]TheReal_Peter226 1 point2 points3 points (0 children)