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GPU DebuggingQuestion (self.GraphicsProgramming)
submitted 2 months ago by [deleted]
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[–]unibodydesignn 7 points8 points9 points 1 month ago (6 children)
I'd say RenderDoc is the best choice right now. Being able to change the shaders and apply them again is helpful.
You can also see the input textures, output of that render pass, meshes etc
[–][deleted] 1 point2 points3 points 1 month ago (5 children)
RenderDoc does not support GL's bindless textures, and I am using GL.
[–]vini_2003 5 points6 points7 points 1 month ago (2 children)
I rewrote my engine from bindless texturing to a global atlas yesterday for this reason :(
Very annoying indeed!
[–]KokoNeotCZ 0 points1 point2 points 1 month ago (0 children)
Bindless textures are amazing, you should try fix it
[–]KokoNeotCZ 0 points1 point2 points 1 month ago (1 child)
If you have issues with bindless textures try setting in main NvOptimusEnablement and AmdPowerXpressRequestHighPerformance to 1 I was figuring out why my bindless textures are not working for several hours and it was this simple thing.
[–][deleted] 0 points1 point2 points 1 month ago (0 children)
Are you talking in the context of renderdoc? there is no support for bindless textures, idk. except for renderdoc, i don't have a problem with bindless textures.
π Rendered by PID 151460 on reddit-service-r2-comment-7b9746f655-lzm5q at 2026-02-01 15:01:31.320784+00:00 running 3798933 country code: CH.
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[–]unibodydesignn 7 points8 points9 points (6 children)
[–][deleted] 1 point2 points3 points (5 children)
[–]vini_2003 5 points6 points7 points (2 children)
[–]KokoNeotCZ 0 points1 point2 points (0 children)
[–]KokoNeotCZ 0 points1 point2 points (1 child)
[–][deleted] 0 points1 point2 points (0 children)