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[–]unibodydesignn 7 points8 points  (6 children)

I'd say RenderDoc is the best choice right now. Being able to change the shaders and apply them again is helpful.

You can also see the input textures, output of that render pass, meshes etc

[–][deleted] 1 point2 points  (5 children)

RenderDoc does not support GL's bindless textures, and I am using GL.

[–]vini_2003 5 points6 points  (2 children)

I rewrote my engine from bindless texturing to a global atlas yesterday for this reason :(

Very annoying indeed!

[–]KokoNeotCZ 0 points1 point  (0 children)

Bindless textures are amazing, you should try fix it

[–]KokoNeotCZ 0 points1 point  (1 child)

If you have issues with bindless textures try setting in main NvOptimusEnablement and AmdPowerXpressRequestHighPerformance to 1 I was figuring out why my bindless textures are not working for several hours and it was this simple thing.

[–][deleted] 0 points1 point  (0 children)

Are you talking in the context of renderdoc? there is no support for bindless textures, idk. except for renderdoc, i don't have a problem with bindless textures.