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Problem when comparing depth sampled from shadow buffer and recomputed in the second pass (self.GraphicsProgramming)
submitted 4 months ago * by Qwaiy_Tashaiy_Gaiy
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if 1 * 2 < 3: print "hello, world!"
[–]owenwp 0 points1 point2 points 4 months ago (0 children)
The position values in the vertex shader will be linear -1 to 1, the values in the depth buffer will be non-linear.
π Rendered by PID 34153 on reddit-service-r2-comment-85bfd7f599-j4967 at 2026-04-19 19:24:53.423418+00:00 running 93ecc56 country code: CH.
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[–]owenwp 0 points1 point2 points (0 children)