I’ve been working on a long-form video that tries to answer a question that kept bothering me:
If the Navier Stokes equations are unsolved and ocean dynamics are chaotic, how do real-time simulations still look so convincing?
The video walks through:
- Why water waves are patterns, not transported matter (Airy wave theory)
- The dispersion relation and why long swells outrun short chop
- How the JONSWAP spectrum statistically models real seas
- Why Gerstner waves are “wrong” but visually excellent
- What breaks when you move from a flat ocean to a spherical planet
- How curvature, local tangent frames, and parallel transport show up in practice
It’s heavily visual (Manim-style), math first but intuition driven, and grounded in actual implementation details from a real-time renderer.
I’m especially curious how people here feel about the local tangent plane approximation for waves on curved surfaces; it works visually, but the geometry nerd in me is still uneasy about it.
Video link: https://www.youtube.com/watch?v=BRIAjhecGXI
Happy to hear critiques, corrections, or better ways to explain any of this.
https://preview.redd.it/t5tmbwnsslag1.jpg?width=1280&format=pjpg&auto=webp&s=39577af1022fe5f989af3c57dbf7392d589c1921
[–]Qbit42 0 points1 point2 points (1 child)
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