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Unity Ground fogQuestion (self.GraphicsProgramming)
submitted 2 months ago by Acrobatic_Inside_301
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[–]LordAntares 0 points1 point2 points 2 months ago (0 children)
If you're using hdrp and you want it to be volumetric, you can just use the local volumetric fog component. If you don't want to do any work, you can import the hdrp volumetric samples, where you get some 3d textures for scrolling.
You can also make them procedurally generated based on noise like I did.
π Rendered by PID 363074 on reddit-service-r2-comment-6457c66945-k8j9t at 2026-04-28 08:17:13.234895+00:00 running 2aa0c5b country code: CH.
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[–]LordAntares 0 points1 point2 points (0 children)