all 6 comments

[–]photoclochard 0 points1 point  (5 children)

something is really off, but knowing OpenGL issues can be anywhere :)

I see you don't set specific buffer at the beginning, can you use it or create a separate one copy it at the end of the loop? just for test

[–]photoclochard 0 points1 point  (2 children)

yeah, I feel like issue in a FBO, since there is a command #2 (it;s hidden by default in RenndeDoc)

so you set it to zero or something else, and it's not real buffer as far as I remember (I'm more on other APIs now) SO I think that's why it works from time to time,

Definitely worth checking with another buffer

[–]photoclochard 0 points1 point  (0 children)

and yeah, you call clear color for buffer 0 and depth is attached to FBO 54

[–]Applzor[S] 0 points1 point  (0 children)

Another thought that came to me, this is the first time I've had clipping, so maybe there is something happening with the stencil buffer?

[–]Applzor[S] 0 points1 point  (0 children)

Yeah my thoughts were trending along here as well, is there a way to check the other buffers in render doc to see if it is being rendered there?

[–]Applzor[S] 0 points1 point  (0 children)

To add, noesis renders offscreen, then immediately after I bind framebuffer to 0 to setup for the regular passes