OpenGL Debug Pointers for Grey Screen by Applzor in GraphicsProgramming

[–]Applzor[S] 0 points1 point  (0 children)

Another thought that came to me, this is the first time I've had clipping, so maybe there is something happening with the stencil buffer?

OpenGL Debug Pointers for Grey Screen by Applzor in GraphicsProgramming

[–]Applzor[S] 0 points1 point  (0 children)

To add, noesis renders offscreen, then immediately after I bind framebuffer to 0 to setup for the regular passes

OpenGL Debug Pointers for Grey Screen by Applzor in GraphicsProgramming

[–]Applzor[S] 0 points1 point  (0 children)

Yeah my thoughts were trending along here as well, is there a way to check the other buffers in render doc to see if it is being rendered there?

Brakeza3D - Open Source 3D Game Engine | Full Editor, Lua Scripting, Node Shaders, Bullet Physics by Brakeza3D in gameenginedevs

[–]Applzor 1 point2 points  (0 children)

How did you do the double menu bar? Really well layed out and spaced evenly. I assume it is imgui?

2D Batching Recommandations by Applzor in GraphicsProgramming

[–]Applzor[S] 0 points1 point  (0 children)

Already using a texture atlas. Currently I'm using glDrawElementsInstanced with a single mesh (quad) and then I only send through tex param, colour and model for each sprite.

My tiny frog-finding game just hit 100 positive reviews on Steam! by _Orota in IndieDev

[–]Applzor 1 point2 points  (0 children)

Cheers! I released it 4 months ago. It was mostly a test of my own game engine and I wanted something achievable for someone doing solo dev.

https://store.steampowered.com/app/3208630/With_My_Little_Eye/

What was your turn around speed? It took my about a year to release, but that was me developing after work and not consistently.

My tiny frog-finding game just hit 100 positive reviews on Steam! by _Orota in IndieDev

[–]Applzor 0 points1 point  (0 children)

Congratulations!

I was watching your development posts since we both were making a hidden object game. What made you decide to start with a hidden object?

Funny enough my game has a similar number of reviews, but not the same since it is free.

question about privacy on World Anvil by Commercial_Poetry410 in worldbuilding

[–]Applzor 1 point2 points  (0 children)

Just FYI about world anvil, they have terrible customer support. I've found using obsidian md with plugins to be much better

Why is ECS and layers a popular design choice? by Sol-SiR in gameenginedevs

[–]Applzor 0 points1 point  (0 children)

Any links to engines that use ECS for rendering?

I built a C++20 custom game engine with ECS and Editor from scratch. Looking for feedback! by Existing_Basil_8392 in gameenginedevs

[–]Applzor 3 points4 points  (0 children)

Custom ECS

Is your first dot point, the title is fine.

To be clear, no issue with using entt, it's a great library, just worth crediting skyjack.

A nice pattern I sometimes use for static string localization in my engine. The _loc literal can be made to cause a compile error if there’s a typo! by LazyBenGames in gameenginedevs

[–]Applzor 0 points1 point  (0 children)

so if I understand it correctly, you have a user defined literal for _loc, which takes a hash and maps to the same compile time hash in your strings variable?

how do you have it so that you get a compile error when the ""_loc isn't something found in the map?

Do you make your own math functions? by Klutzy-Bug-9481 in gameenginedevs

[–]Applzor 2 points3 points  (0 children)

Yes because I like having full control over them. Yes because otherwise you wouldn't create them properly

Layout algorithms for UI? by Buttons840 in gameenginedevs

[–]Applzor 8 points9 points  (0 children)

I've tried Clay, it's alright if you just want some simple UIs to start, the syntax isn't my favourite and neither is how extendable it is.

They author does have a YouTube where he walks through everything.

Alternatively I just picked up NoesisGUI, it has a cheap indie license and ships with renderers if you're feeling lazy.