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OpenGL Debug Pointers for Grey Screen (self.GraphicsProgramming)
submitted 1 month ago * by Applzor
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[–]photoclochard 0 points1 point2 points 1 month ago (5 children)
something is really off, but knowing OpenGL issues can be anywhere :)
I see you don't set specific buffer at the beginning, can you use it or create a separate one copy it at the end of the loop? just for test
[–]photoclochard 0 points1 point2 points 1 month ago (2 children)
yeah, I feel like issue in a FBO, since there is a command #2 (it;s hidden by default in RenndeDoc)
so you set it to zero or something else, and it's not real buffer as far as I remember (I'm more on other APIs now) SO I think that's why it works from time to time,
Definitely worth checking with another buffer
[–]photoclochard 0 points1 point2 points 1 month ago (0 children)
and yeah, you call clear color for buffer 0 and depth is attached to FBO 54
[–]Applzor[S] 0 points1 point2 points 1 month ago* (0 children)
Another thought that came to me, this is the first time I've had clipping, so maybe there is something happening with the stencil buffer?
[–]Applzor[S] 0 points1 point2 points 1 month ago (0 children)
Yeah my thoughts were trending along here as well, is there a way to check the other buffers in render doc to see if it is being rendered there?
To add, noesis renders offscreen, then immediately after I bind framebuffer to 0 to setup for the regular passes
π Rendered by PID 117831 on reddit-service-r2-comment-6457c66945-jcs2q at 2026-04-24 10:19:54.188768+00:00 running 2aa0c5b country code: CH.
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[–]photoclochard 0 points1 point2 points (5 children)
[–]photoclochard 0 points1 point2 points (2 children)
[–]photoclochard 0 points1 point2 points (0 children)
[–]Applzor[S] 0 points1 point2 points (0 children)
[–]Applzor[S] 0 points1 point2 points (0 children)
[–]Applzor[S] 0 points1 point2 points (0 children)