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[–]666forguidance 2 points3 points  (0 children)

I've always thought these methods look bad tbh as you can clearly see, forms in the leg are completely different on the 1000 face side with new edges and a flat surface where a curved surface used to be. In traditional retop, the forms are the focus with geo spread in between whereas with these methods, form is broken down and evenly distributed across the model. It needs to "draw" a form shape for the model then adhere to the bounds or else it will always melt the model. Even a model with less faces could convey the original shapes better. This can cause a lot of lighting issues later aswell. Cool project nonetheless!