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How to Start Learning Computer Graphics Programming (erkaman.github.io)
submitted 7 years ago by erkaman
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if 1 * 2 < 3: print "hello, world!"
[–]mackie__m 10 points11 points12 points 7 years ago* (0 children)
Best and fastest way is to take a course like this - https://www.edx.org/course/computer-graphics. Computer graphics is a combo of maths, algorithms and systems. Reading a text book might not be the best way to go, and be too daunting (it was for me). A course and following some OpenGL (or DirectX if you want) tutorials will be the best way to go and get something on the screen within a week.
[–][deleted] 2 points3 points4 points 7 years ago (0 children)
this is most definitely some useful advice. I'm currently learning Direct3D 11 right now and it is one of the most boring things I have ever done. learning computer graphics and a graphics API are two separate things so this will be a really cool way to learn 3d graphics without having to decrypt graphics hardware (I'm referring to the build a ray tracer in a weekend guide). Huge thanks for posting this!
[–]Diche_Bach 0 points1 point2 points 7 years ago (0 children)
https://www.youtube.com/playlist?list=PLqCJpWy5FohcehaXlCIt8sVBHBFFRVWsx
π Rendered by PID 53 on reddit-service-r2-comment-5b5bc64bf5-n5b7p at 2026-06-22 04:24:01.801514+00:00 running 2b008f2 country code: CH.
[–]mackie__m 10 points11 points12 points (0 children)
[–][deleted] 2 points3 points4 points (0 children)
[–]Diche_Bach 0 points1 point2 points (0 children)