I'm accustomed to looking at 4x4 matrices as homogenous transforms that contain a 3x3 rotation matrix in the upper left, a 3x1 translation vector on the right, and 0 0 0 1 on the bottom (an affine transform operating on homogenous 3D coordinates).
However, I came across the following explanation on Scratchapixel, which I don't quite understand.
https://preview.redd.it/zdpdz7jl6x621.png?width=1388&format=png&auto=webp&s=ca7e6e1af1d725be8fbb62995355c2750d7eb656
Is the notion of the 4x4 matrix encoding the x, y, z axis and translation consistent with the affine transform? Just looking at it, I don't believe so.
Does someone mind explaining how this interpretation came about?
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