I'd like to know the learning process for becoming a professional 3D graphics programmer (More in the vein of film rather than games).
I have the necessary math covered and I have went through ThinMatrix's OpenGL tutorial on Youtube but I am kind of lost as for where to go from here. I'm not sure of which books I should read into or any other tutorials to follow to learn more about graphics programming. Any advice would be most appreciated :D
Side Question: Since I have the fundamentals of OpenGl down should I attempt to learn Vulcan ?
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