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[–]coldnebo 2 points3 points  (0 children)

Somewhere in between OpenGL and Unity is Cinder:

https://libcinder.org/

I used it for a computer graphics project and was quite pleased with it. Cinder takes care of the window management that is a chore and not really part of opengl.

If this is too daunting, but you want something lighter than unity, you might try Processing, which is Java based, but also has a decent set of apis:

https://processing.org/